[vr] Take target transform to calculate content resolution
The translation of the content group (parent of the content quad) is animated when entering fullscreen. As a result, the calculated content texture resolution differs depending on the animation's timing. Take the the target transform of the animation instead in order to get a deterministic content texture resolution. Change-Id: Ieef5165c41d02ab2fa87f6736ebf91a10aa3f166 Reviewed-on: https://chromium-review.googlesource.com/667925 Commit-Queue: Tibor Goldschwendt <tiborg@chromium.org> Reviewed-by:Ian Vollick <vollick@chromium.org> Cr-Commit-Position: refs/heads/master@{#502125}
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