Remove 2 calls to paintInvalidationForWholeRenderer
These calls were needed as we can make the body or the document element's background bleed into the canvas (ie replacing the FrameView's background). However the logic was working around the fact that clippedOverflowRectForPaintInvalidation didn't account for the previous cases. The whole logic works as the 2 renderers where this happens share the same coordinate space as the viewport. The tests are all invalidating as much, we just got rid of some stray invalidations. Review URL: https://codereview.chromium.org/396073002 git-svn-id: svn://svn.chromium.org/blink/trunk@178605 bbb929c8-8fbe-4397-9dbb-9b2b20218538
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