Commit 3ed14d11 authored by jbauman@chromium.org's avatar jbauman@chromium.org

Ignore random GL_OUT_OF_MEMORY

ANGLE sends them on lost device, so we don't want to break because of them.


BUG=107369
TEST=


Review URL: http://codereview.chromium.org/8879059

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@114280 0039d316-1c4b-4281-b951-d872f2087c98
parent ddaee815
......@@ -4591,8 +4591,11 @@ void GLES2DecoderImpl::CopyRealGLErrorsToWrapper() {
void GLES2DecoderImpl::ClearRealGLErrors() {
GLenum error;
while ((error = glGetError()) != GL_NO_ERROR) {
if (error != GL_OUT_OF_MEMORY) {
// GL_OUT_OF_MEMORY can legally happen on lost device.
NOTREACHED() << "GL error " << error << " was unhandled.";
}
}
}
bool GLES2DecoderImpl::SetBlackTextureForNonRenderableTextures() {
......
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