Commit 6471817a authored by zmo's avatar zmo Committed by Commit bot

Update gpu/command_buffer auto-generated code.

Just running the generator caused such changes.  It's better to land them independently.

BUG=
TEST=build
TBR=piman@chromium.org
NOTRY=true

Review URL: https://codereview.chromium.org/1647663003

Cr-Commit-Position: refs/heads/master@{#371881}
parent 540d961e
...@@ -457,8 +457,8 @@ void FramebufferTexture2D(PP_Resource context_id, ...@@ -457,8 +457,8 @@ void FramebufferTexture2D(PP_Resource context_id,
GLint level) { GLint level) {
Enter3D enter(context_id, true); Enter3D enter(context_id, true);
if (enter.succeeded()) { if (enter.succeeded()) {
ToGles2Impl(&enter) ToGles2Impl(&enter)->FramebufferTexture2D(target, attachment, textarget,
->FramebufferTexture2D(target, attachment, textarget, texture, level); texture, level);
} }
} }
...@@ -516,8 +516,8 @@ void GetActiveAttrib(PP_Resource context_id, ...@@ -516,8 +516,8 @@ void GetActiveAttrib(PP_Resource context_id,
char* name) { char* name) {
Enter3D enter(context_id, true); Enter3D enter(context_id, true);
if (enter.succeeded()) { if (enter.succeeded()) {
ToGles2Impl(&enter) ToGles2Impl(&enter)->GetActiveAttrib(program, index, bufsize, length, size,
->GetActiveAttrib(program, index, bufsize, length, size, type, name); type, name);
} }
} }
...@@ -531,8 +531,8 @@ void GetActiveUniform(PP_Resource context_id, ...@@ -531,8 +531,8 @@ void GetActiveUniform(PP_Resource context_id,
char* name) { char* name) {
Enter3D enter(context_id, true); Enter3D enter(context_id, true);
if (enter.succeeded()) { if (enter.succeeded()) {
ToGles2Impl(&enter) ToGles2Impl(&enter)->GetActiveUniform(program, index, bufsize, length, size,
->GetActiveUniform(program, index, bufsize, length, size, type, name); type, name);
} }
} }
...@@ -669,8 +669,8 @@ void GetShaderPrecisionFormat(PP_Resource context_id, ...@@ -669,8 +669,8 @@ void GetShaderPrecisionFormat(PP_Resource context_id,
GLint* precision) { GLint* precision) {
Enter3D enter(context_id, true); Enter3D enter(context_id, true);
if (enter.succeeded()) { if (enter.succeeded()) {
ToGles2Impl(&enter) ToGles2Impl(&enter)->GetShaderPrecisionFormat(shadertype, precisiontype,
->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); range, precision);
} }
} }
...@@ -901,8 +901,8 @@ void RenderbufferStorage(PP_Resource context_id, ...@@ -901,8 +901,8 @@ void RenderbufferStorage(PP_Resource context_id,
GLsizei height) { GLsizei height) {
Enter3D enter(context_id, true); Enter3D enter(context_id, true);
if (enter.succeeded()) { if (enter.succeeded()) {
ToGles2Impl(&enter) ToGles2Impl(&enter)->RenderbufferStorage(target, internalformat, width,
->RenderbufferStorage(target, internalformat, width, height); height);
} }
} }
...@@ -1357,8 +1357,8 @@ void VertexAttribPointer(PP_Resource context_id, ...@@ -1357,8 +1357,8 @@ void VertexAttribPointer(PP_Resource context_id,
const void* ptr) { const void* ptr) {
Enter3D enter(context_id, true); Enter3D enter(context_id, true);
if (enter.succeeded()) { if (enter.succeeded()) {
ToGles2Impl(&enter) ToGles2Impl(&enter)->VertexAttribPointer(indx, size, type, normalized,
->VertexAttribPointer(indx, size, type, normalized, stride, ptr); stride, ptr);
} }
} }
...@@ -1511,8 +1511,8 @@ void* MapBufferSubDataCHROMIUM(PP_Resource context_id, ...@@ -1511,8 +1511,8 @@ void* MapBufferSubDataCHROMIUM(PP_Resource context_id,
GLenum access) { GLenum access) {
Enter3D enter(context_id, true); Enter3D enter(context_id, true);
if (enter.succeeded()) { if (enter.succeeded()) {
return ToGles2Impl(&enter) return ToGles2Impl(&enter)->MapBufferSubDataCHROMIUM(target, offset, size,
->MapBufferSubDataCHROMIUM(target, offset, size, access); access);
} else { } else {
return NULL; return NULL;
} }
...@@ -1558,8 +1558,8 @@ void DrawArraysInstancedANGLE(PP_Resource context_id, ...@@ -1558,8 +1558,8 @@ void DrawArraysInstancedANGLE(PP_Resource context_id,
GLsizei primcount) { GLsizei primcount) {
Enter3D enter(context_id, true); Enter3D enter(context_id, true);
if (enter.succeeded()) { if (enter.succeeded()) {
ToGles2Impl(&enter) ToGles2Impl(&enter)->DrawArraysInstancedANGLE(mode, first, count,
->DrawArraysInstancedANGLE(mode, first, count, primcount); primcount);
} }
} }
...@@ -1571,8 +1571,8 @@ void DrawElementsInstancedANGLE(PP_Resource context_id, ...@@ -1571,8 +1571,8 @@ void DrawElementsInstancedANGLE(PP_Resource context_id,
GLsizei primcount) { GLsizei primcount) {
Enter3D enter(context_id, true); Enter3D enter(context_id, true);
if (enter.succeeded()) { if (enter.succeeded()) {
ToGles2Impl(&enter) ToGles2Impl(&enter)->DrawElementsInstancedANGLE(mode, count, type, indices,
->DrawElementsInstancedANGLE(mode, count, type, indices, primcount); primcount);
} }
} }
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment