Commit 6829aab5 authored by James Darpinian's avatar James Darpinian Committed by Commit Bot

Add suppressions for Pixel 2 and Nvidia Shield TV

We're not yet enabling the tests to run on the waterfall due to lack
of hardware, but the tests currently pass with these suppressions.

Bug: 709351, 809233, 830046, 850257, 874620
Bug: 905006, 906735, 906735, 906737, 906739
Bug: 906740, 906742, 906743, 906745, 906752
Change-Id: I7362e52e9df8ae8f591d11a4a1e272fa2b81b0b6
Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:win_optional_gpu_tests_rel
Reviewed-on: https://chromium-review.googlesource.com/c/1340275Reviewed-by: default avatarKenneth Russell <kbr@chromium.org>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Cr-Commit-Position: refs/heads/master@{#611965}
parent 792864ba
......@@ -366,7 +366,7 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
['passthrough', 'opengl', 'intel'], bug=602688)
self.Fail('conformance2/textures/video/' +
'tex-2d-rgb8ui-rgb_integer-unsigned_byte.html',
['passthrough', 'opengl', 'intel'], bug=602688)
['win', 'linux', 'passthrough', 'opengl', 'intel'], bug=602688)
self.Fail('conformance/misc/uninitialized-test.html',
['passthrough', 'opengl', 'intel'], bug=602688)
self.Fail('conformance/textures/image_bitmap_from_video/' +
......@@ -1281,6 +1281,68 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
self.Fail('conformance2/buffers/get-buffer-sub-data-validity.html',
['linux', ('amd', 0x6613)], bug=851159)
####################
# Android failures #
####################
# Skip these, rather than expect them to fail, to speed up test
# execution. The browser is restarted even after expected test
# failures.
self.Skip('WebglExtension_WEBGL_compressed_texture_pvrtc',
['android'])
self.Skip('WebglExtension_WEBGL_compressed_texture_s3tc',
['android', 'qualcomm'])
self.Skip('WebglExtension_WEBGL_compressed_texture_s3tc_srgb',
['android', 'qualcomm'])
# Basic failures that need to be investigated on multiple devices
self.Fail('conformance2/textures/misc/copy-texture-image-same-texture.html',
['android'], bug=809233)
self.Fail('conformance2/glsl3/vector-dynamic-indexing-swizzled-lvalue.html',
['android'], bug=709351)
# Video uploads to some texture formats new in WebGL 2.0 are
# failing.
self.Fail('conformance2/textures/video/' +
'tex-2d-rg8ui-rg_integer-unsigned_byte.html',
['android'], bug=906735)
self.Fail('conformance2/textures/video/' +
'tex-2d-rgb8ui-rgb_integer-unsigned_byte.html',
['android'], bug=906735)
# Qualcomm (Pixel 2) failures
self.Fail('conformance/extensions/webgl-compressed-texture-astc.html',
['android', 'qualcomm'], bug=906737)
self.Fail('conformance2/extensions/webgl_multiview.html',
['android', 'qualcomm'], bug=906739)
self.Fail('conformance2/glsl3/compare-structs-containing-arrays.html',
['android', 'qualcomm'], bug=906742)
self.Fail('conformance2/rendering/uniform-block-buffer-size.html',
['android', 'qualcomm'], bug=906743)
self.Fail('conformance2/textures/video/' +
'tex-2d-rgba8ui-rgba_integer-unsigned_byte.html',
['android', 'qualcomm'], bug=906735)
self.Fail('conformance2/textures/misc/tex-new-formats.html',
['android', 'qualcomm'], bug=906740)
self.Fail('conformance2/textures/misc/copy-texture-image-luma-format.html',
['android', 'qualcomm'], bug=906740)
self.Fail('deqp/functional/gles3/textureformat/unsized_2d_array.html',
['android', 'qualcomm'], bug=906740)
self.Fail('deqp/functional/gles3/textureformat/unsized_3d.html',
['android', 'qualcomm'], bug=906740)
self.Fail('deqp/functional/gles3/shaderderivate_dfdy.html',
['android', 'qualcomm'], bug=906745)
# Nvidia (Shield TV) failures
self.Fail('conformance2/glsl3/array-complex-indexing.html',
['android', 'nvidia'], bug=906752)
self.Fail('conformance2/glsl3/' +
'const-struct-from-array-as-function-parameter.html',
['android', 'nvidia'], bug=874620)
self.Fail('conformance2/glsl3/vector-dynamic-indexing-nv-driver-bug.html',
['android', 'nvidia'], bug=905006)
self.Fail('conformance2/rendering/blitframebuffer-size-overflow.html',
['android', 'nvidia'], bug=830046)
# Conflicting expectations to test that the
# "Expectations have no collisions" unittest works.
# page_name = 'conformance/glsl/constructors/glsl-construct-ivec4.html'
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment