Commit a135dc57 authored by Kenneth Russell's avatar Kenneth Russell Committed by Commit Bot

Temporarily suppress conformance/glsl/misc/shaders-with-invariance.html .

One sub-test of this test is changing sense (from failing to passing)
and must be suppressed during the change.

Bug: angleproject:1293
Bug: angleproject:3285
Tbr: jmadill@chromium.org
Change-Id: I322a57abe2a9702a1cdaa444f3d1420b93b89dd3
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1598716
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: default avatarJamie Madill <jmadill@chromium.org>
Reviewed-by: default avatarKenneth Russell <kbr@chromium.org>
Cr-Commit-Position: refs/heads/master@{#657372}
parent 6e57ab4e
...@@ -55,6 +55,13 @@ crbug.com/874620 [ opengl win nvidia ] conformance2/glsl3/const-struct-from-arra ...@@ -55,6 +55,13 @@ crbug.com/874620 [ opengl win nvidia ] conformance2/glsl3/const-struct-from-arra
crbug.com/927908 conformance2/rendering/draw-buffers.html [ Failure ] crbug.com/927908 conformance2/rendering/draw-buffers.html [ Failure ]
crbug.com/927908 conformance2/rendering/fs-color-type-mismatch-color-buffer-type.html [ Failure ] crbug.com/927908 conformance2/rendering/fs-color-type-mismatch-color-buffer-type.html [ Failure ]
# Unsuppress after both
# https://chromium-review.googlesource.com/1558678 and
# https://github.com/KhronosGroup/WebGL/pull/2878 land and are rolled
# in.
# TODO(kbr): this is actually crbug.com/angleproject/3285 .
crbug.com/3285 conformance/glsl/misc/shaders-with-invariance.html [ Failure ]
# Too slow (take about one hour to run) # Too slow (take about one hour to run)
crbug.com/619403 deqp/functional/gles3/builtinprecision/* [ Skip ] crbug.com/619403 deqp/functional/gles3/builtinprecision/* [ Skip ]
...@@ -590,7 +597,8 @@ crbug.com/680675 [ linux intel ] conformance/extensions/webgl-compressed-texture ...@@ -590,7 +597,8 @@ crbug.com/680675 [ linux intel ] conformance/extensions/webgl-compressed-texture
# It looks like AMD shader compiler rejects many valid ES3 semantics. # It looks like AMD shader compiler rejects many valid ES3 semantics.
crbug.com/844311 [ linux amd ] conformance/glsl/misc/fragcolor-fragdata-invariant.html [ Failure ] crbug.com/844311 [ linux amd ] conformance/glsl/misc/fragcolor-fragdata-invariant.html [ Failure ]
crbug.com/766776 [ linux amd ] conformance2/attribs/gl-vertex-attrib-normalized-int.html [ Failure ] crbug.com/766776 [ linux amd ] conformance2/attribs/gl-vertex-attrib-normalized-int.html [ Failure ]
crbug.com/483282 [ linux amd ] conformance/glsl/misc/shaders-with-invariance.html [ Failure ] # TODO(kbr): re-add after global suppression is removed.
# crbug.com/483282 [ linux amd ] conformance/glsl/misc/shaders-with-invariance.html [ Failure ]
crbug.com/709351 [ linux amd ] conformance2/glsl3/vector-dynamic-indexing-swizzled-lvalue.html [ Failure ] crbug.com/709351 [ linux amd ] conformance2/glsl3/vector-dynamic-indexing-swizzled-lvalue.html [ Failure ]
crbug.com/617290 [ linux amd ] deqp/functional/gles3/multisample.html [ Failure ] crbug.com/617290 [ linux amd ] deqp/functional/gles3/multisample.html [ Failure ]
crbug.com/483282 [ linux amd ] deqp/data/gles3/shaders/conversions.html [ Failure ] crbug.com/483282 [ linux amd ] deqp/data/gles3/shaders/conversions.html [ Failure ]
......
...@@ -68,6 +68,13 @@ crbug.com/927908 conformance/extensions/webgl-draw-buffers.html [ Failure ] ...@@ -68,6 +68,13 @@ crbug.com/927908 conformance/extensions/webgl-draw-buffers.html [ Failure ]
# https://github.com/KhronosGroup/WebGL/pull/2607 # https://github.com/KhronosGroup/WebGL/pull/2607
crbug.com/849572 conformance/extensions/angle-instanced-arrays-out-of-bounds.html [ Failure ] crbug.com/849572 conformance/extensions/angle-instanced-arrays-out-of-bounds.html [ Failure ]
# Unsuppress after both
# https://chromium-review.googlesource.com/1558678 and
# https://github.com/KhronosGroup/WebGL/pull/2878 land and are rolled
# in.
# TODO(kbr): this is actually crbug.com/angleproject/3285 .
crbug.com/3285 conformance/glsl/misc/shaders-with-invariance.html [ Failure ]
# Nvidia bugs fixed in latest driver # Nvidia bugs fixed in latest driver
# TODO(http://crbug.com/887241): Upgrade the drivers on the bots. # TODO(http://crbug.com/887241): Upgrade the drivers on the bots.
crbug.com/772651 [ linux nvidia ] conformance/glsl/bugs/vector-scalar-arithmetic-inside-loop.html [ Failure ] crbug.com/772651 [ linux nvidia ] conformance/glsl/bugs/vector-scalar-arithmetic-inside-loop.html [ Failure ]
...@@ -103,7 +110,8 @@ crbug.com/665521 [ amd opengl passthrough ] conformance/glsl/constructors/glsl-c ...@@ -103,7 +110,8 @@ crbug.com/665521 [ amd opengl passthrough ] conformance/glsl/constructors/glsl-c
crbug.com/665521 [ amd opengl passthrough ] conformance/glsl/constructors/glsl-construct-vec-mat-corner-cases.html [ Failure ] crbug.com/665521 [ amd opengl passthrough ] conformance/glsl/constructors/glsl-construct-vec-mat-corner-cases.html [ Failure ]
crbug.com/665521 [ linux amd opengl passthrough ] conformance/glsl/constructors/glsl-construct-vec-mat-index.html [ Failure ] crbug.com/665521 [ linux amd opengl passthrough ] conformance/glsl/constructors/glsl-construct-vec-mat-index.html [ Failure ]
crbug.com/665521 [ linux amd opengl passthrough ] conformance/glsl/misc/shader-struct-scope.html [ Failure ] crbug.com/665521 [ linux amd opengl passthrough ] conformance/glsl/misc/shader-struct-scope.html [ Failure ]
crbug.com/1007 [ linux amd opengl passthrough ] conformance/glsl/misc/shaders-with-invariance.html [ Skip ] # TODO(kbr): re-add after global suppression is removed.
# crbug.com/1007 [ linux amd opengl passthrough ] conformance/glsl/misc/shaders-with-invariance.html [ Skip ]
crbug.com/665521 [ linux amd opengl passthrough ] conformance/glsl/misc/struct-nesting-of-variable-names.html [ Failure ] crbug.com/665521 [ linux amd opengl passthrough ] conformance/glsl/misc/struct-nesting-of-variable-names.html [ Failure ]
crbug.com/1635 [ amd opengl passthrough ] conformance/renderbuffers/renderbuffer-initialization.html [ Failure ] crbug.com/1635 [ amd opengl passthrough ] conformance/renderbuffers/renderbuffer-initialization.html [ Failure ]
crbug.com/665521 [ amd opengl passthrough ] conformance/renderbuffers/framebuffer-state-restoration.html [ Failure ] crbug.com/665521 [ amd opengl passthrough ] conformance/renderbuffers/framebuffer-state-restoration.html [ Failure ]
...@@ -209,7 +217,8 @@ crbug.com/582083 [ win nvidia opengl ] conformance/* [ RetryOnFailure ] ...@@ -209,7 +217,8 @@ crbug.com/582083 [ win nvidia opengl ] conformance/* [ RetryOnFailure ]
# Win / OpenGL / AMD failures # Win / OpenGL / AMD failures
crbug.com/649824 [ win amd opengl ] conformance/attribs/gl-bindAttribLocation-aliasing.html [ Skip ] crbug.com/649824 [ win amd opengl ] conformance/attribs/gl-bindAttribLocation-aliasing.html [ Skip ]
crbug.com/1007 [ win amd opengl ] conformance/glsl/misc/shader-struct-scope.html [ Skip ] crbug.com/1007 [ win amd opengl ] conformance/glsl/misc/shader-struct-scope.html [ Skip ]
crbug.com/1007 [ win amd opengl no-passthrough ] conformance/glsl/misc/shaders-with-invariance.html [ Skip ] # TODO(kbr): re-add after global suppression is removed.
# crbug.com/1007 [ win amd opengl no-passthrough ] conformance/glsl/misc/shaders-with-invariance.html [ Skip ]
crbug.com/1007 [ win amd opengl ] conformance/glsl/misc/struct-nesting-of-variable-names.html [ Failure ] crbug.com/1007 [ win amd opengl ] conformance/glsl/misc/struct-nesting-of-variable-names.html [ Failure ]
crbug.com/1506 [ win amd opengl ] conformance/rendering/clipping-wide-points.html [ Failure ] crbug.com/1506 [ win amd opengl ] conformance/rendering/clipping-wide-points.html [ Failure ]
...@@ -367,7 +376,8 @@ crbug.com/642822 [ linux amd ] conformance/rendering/clipping-wide-points.html [ ...@@ -367,7 +376,8 @@ crbug.com/642822 [ linux amd ] conformance/rendering/clipping-wide-points.html [
# AMD Radeon 6450 and/or R7 240 # AMD Radeon 6450 and/or R7 240
crbug.com/479260 [ linux amd no-angle ] conformance/extensions/angle-instanced-arrays.html [ Failure ] crbug.com/479260 [ linux amd no-angle ] conformance/extensions/angle-instanced-arrays.html [ Failure ]
crbug.com/479952 [ linux amd no-passthrough ] conformance/glsl/misc/shaders-with-invariance.html [ Failure ] # TODO(kbr): re-add after global suppression is removed.
# crbug.com/479952 [ linux amd no-passthrough ] conformance/glsl/misc/shaders-with-invariance.html [ Failure ]
# Linux passthrough AMD # Linux passthrough AMD
crbug.com/794339 [ linux amd passthrough ] conformance/renderbuffers/depth-renderbuffer-initialization.html [ Failure ] crbug.com/794339 [ linux amd passthrough ] conformance/renderbuffers/depth-renderbuffer-initialization.html [ Failure ]
...@@ -428,7 +438,8 @@ crbug.com/559342 [ android qualcomm-adreno-(tm)-330 ] conformance/glsl/bugs/stru ...@@ -428,7 +438,8 @@ crbug.com/559342 [ android qualcomm-adreno-(tm)-330 ] conformance/glsl/bugs/stru
crbug.com/611943 [ android qualcomm-adreno-(tm)-330 ] conformance/glsl/matrices/glsl-mat4-to-mat3.html [ Failure ] crbug.com/611943 [ android qualcomm-adreno-(tm)-330 ] conformance/glsl/matrices/glsl-mat4-to-mat3.html [ Failure ]
crbug.com/611943 [ android qualcomm-adreno-(tm)-330 ] conformance/glsl/misc/shader-struct-scope.html [ Failure ] crbug.com/611943 [ android qualcomm-adreno-(tm)-330 ] conformance/glsl/misc/shader-struct-scope.html [ Failure ]
crbug.com/611943 [ android qualcomm-adreno-(tm)-330 ] conformance/glsl/misc/shader-with-vec4-vec3-vec4-conditional.html [ Failure ] crbug.com/611943 [ android qualcomm-adreno-(tm)-330 ] conformance/glsl/misc/shader-with-vec4-vec3-vec4-conditional.html [ Failure ]
crbug.com/611943 [ android qualcomm-adreno-(tm)-330 no-passthrough ] conformance/glsl/misc/shaders-with-invariance.html [ Failure ] # TODO(kbr): re-add after global suppression is removed.
# crbug.com/611943 [ android qualcomm-adreno-(tm)-330 no-passthrough ] conformance/glsl/misc/shaders-with-invariance.html [ Failure ]
crbug.com/611943 [ android qualcomm-adreno-(tm)-330 ] conformance/glsl/misc/struct-equals.html [ Failure ] crbug.com/611943 [ android qualcomm-adreno-(tm)-330 ] conformance/glsl/misc/struct-equals.html [ Failure ]
crbug.com/478572 [ android qualcomm-adreno-(tm)-330 ] deqp/data/gles2/shaders/linkage.html [ Failure ] crbug.com/478572 [ android qualcomm-adreno-(tm)-330 ] deqp/data/gles2/shaders/linkage.html [ Failure ]
[ android qualcomm-adreno-(tm)-330 no-passthrough ] WebglExtension_OES_texture_float_linear [ Failure ] [ android qualcomm-adreno-(tm)-330 no-passthrough ] WebglExtension_OES_texture_float_linear [ Failure ]
...@@ -488,7 +499,8 @@ crbug.com/611945 [ qualcomm-adreno-(tm)-430 android ] conformance/glsl/bugs/samp ...@@ -488,7 +499,8 @@ crbug.com/611945 [ qualcomm-adreno-(tm)-430 android ] conformance/glsl/bugs/samp
# The list of tests which may be that future test is very long. It is # The list of tests which may be that future test is very long. It is
# almost (but not quite) every webgl conformance test. # almost (but not quite) every webgl conformance test.
crbug.com/614550 [ android qualcomm-adreno-(tm)-420 ] conformance/glsl/misc/shader-struct-scope.html [ Skip ] crbug.com/614550 [ android qualcomm-adreno-(tm)-420 ] conformance/glsl/misc/shader-struct-scope.html [ Skip ]
crbug.com/611945 [ android qualcomm-adreno-(tm)-420 no-passthrough ] conformance/glsl/misc/shaders-with-invariance.html [ Failure ] # TODO(kbr): re-add after global suppression is removed.
# crbug.com/611945 [ android qualcomm-adreno-(tm)-420 no-passthrough ] conformance/glsl/misc/shaders-with-invariance.html [ Failure ]
# bindBufferBadArgs is causing the GPU thread to crash, taking # bindBufferBadArgs is causing the GPU thread to crash, taking
# down the WebView shell, causing the next test to fail and # down the WebView shell, causing the next test to fail and
......
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