Refactor ImmersiveGestureHandler to work in Mash.
Currently, ImmersiveGestureHandlerClassic installs itself as a pretarget handler on Shell. This is necessary to get events from bezel sensors, which have bounds outside the immersive fs window. It also forwards gesture events to ImmersiveFullscreenController. Keep the part of ImmersiveGestureHandlerClassic that handles drag- triggering gesture events in tablet mode (i.e. most of the class) and run that within Ash in both Classic and Mash configurations. Make ImmersiveFullscreenController a pretarget handler for the toplevel window when it's in immersive mode. This works in either Ash or client as ImmersiveFullscreenController doesn't need to get events outside of the window's bounds. ImmersiveFullscreenController is now both an EventHandler (for gesture events) and an EventObserver (for mouse and touch events). Bug: 624157,640374 Change-Id: I83536cb407b4ac890db63d4c6a0fe98b7912a3f4 Reviewed-on: https://chromium-review.googlesource.com/c/1300678 Commit-Queue: Evan Stade <estade@chromium.org> Reviewed-by:Scott Violet <sky@chromium.org> Reviewed-by:
Michael Wasserman <msw@chromium.org> Cr-Commit-Position: refs/heads/master@{#605733}
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