VR: Decrease UI buffer render target size.
With Quad layers keeping the content quad high-res and crisp, we can lower the buffer size of the rest of our UI which doesn't need to be as high quality as the content quad. The quality decrease is only barely noticeable on an A/B toggle, and the performance win is huge (and necessary to get us back to 60fps on a Pixel XL device). Bug: 714304 Change-Id: I0f352f88789584e51815baafe0f25d69fb7e8780 Reviewed-on: https://chromium-review.googlesource.com/1024881Reviewed-by:Ian Vollick <vollick@chromium.org> Commit-Queue: Michael Thiessen <mthiesse@chromium.org> Cr-Commit-Position: refs/heads/master@{#552934}
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