Commit ecc73c25 authored by dyen's avatar dyen Committed by Commit bot

Optimized Texture::Update() function.

Texture::Update() was doing a lot of calculations that did not change
much per frame. Some of the calculations such as whether or not has
non-power of 2 dimensions has been moved to when the texture
levels are set since they do not change. Others are only recalculated
when a dirty bit is set.

BUG=420152
TEST=trybots

Review URL: https://codereview.chromium.org/633773002

Cr-Commit-Position: refs/heads/master@{#299181}
parent 7dc1df31
...@@ -374,21 +374,22 @@ TextureDefinition::TextureDefinition( ...@@ -374,21 +374,22 @@ TextureDefinition::TextureDefinition(
usage_(texture->usage()), usage_(texture->usage()),
immutable_(texture->IsImmutable()) { immutable_(texture->IsImmutable()) {
// TODO // TODO
DCHECK(!texture->level_infos_.empty()); DCHECK(!texture->face_infos_.empty());
DCHECK(!texture->level_infos_[0].empty()); DCHECK(!texture->face_infos_[0].level_infos.empty());
DCHECK(!texture->NeedsMips()); DCHECK(!texture->NeedsMips());
DCHECK(texture->level_infos_[0][0].width); DCHECK(texture->face_infos_[0].level_infos[0].width);
DCHECK(texture->level_infos_[0][0].height); DCHECK(texture->face_infos_[0].level_infos[0].height);
const Texture::FaceInfo& first_face = texture->face_infos_[0];
scoped_refptr<gfx::GLImage> gl_image( scoped_refptr<gfx::GLImage> gl_image(
new GLImageSync(image_buffer_, new GLImageSync(image_buffer_,
gfx::Size(texture->level_infos_[0][0].width, gfx::Size(first_face.level_infos[0].width,
texture->level_infos_[0][0].height))); first_face.level_infos[0].height)));
texture->SetLevelImage(NULL, target, 0, gl_image.get()); texture->SetLevelImage(NULL, target, 0, gl_image.get());
// TODO: all levels // TODO: all levels
level_infos_.clear(); level_infos_.clear();
const Texture::LevelInfo& level = texture->level_infos_[0][0]; const Texture::LevelInfo& level = first_face.level_infos[0];
LevelInfo info(level.target, LevelInfo info(level.target,
level.internal_format, level.internal_format,
level.width, level.width,
...@@ -435,13 +436,13 @@ void TextureDefinition::UpdateTexture(Texture* texture) const { ...@@ -435,13 +436,13 @@ void TextureDefinition::UpdateTexture(Texture* texture) const {
// though. // though.
glFlush(); glFlush();
texture->level_infos_.resize(1); texture->face_infos_.resize(1);
for (size_t i = 0; i < level_infos_.size(); i++) { for (size_t i = 0; i < level_infos_.size(); i++) {
const LevelInfo& base_info = level_infos_[i][0]; const LevelInfo& base_info = level_infos_[i][0];
const size_t levels_needed = TextureManager::ComputeMipMapCount( const size_t levels_needed = TextureManager::ComputeMipMapCount(
base_info.target, base_info.width, base_info.height, base_info.depth); base_info.target, base_info.width, base_info.height, base_info.depth);
DCHECK(level_infos_.size() <= levels_needed); DCHECK(level_infos_.size() <= levels_needed);
texture->level_infos_[0].resize(levels_needed); texture->face_infos_[0].level_infos.resize(levels_needed);
for (size_t n = 0; n < level_infos_.size(); n++) { for (size_t n = 0; n < level_infos_.size(); n++) {
const LevelInfo& info = level_infos_[i][n]; const LevelInfo& info = level_infos_[i][n];
texture->SetLevelInfo(NULL, texture->SetLevelInfo(NULL,
......
...@@ -128,6 +128,7 @@ Texture::Texture(GLuint service_id) ...@@ -128,6 +128,7 @@ Texture::Texture(GLuint service_id)
service_id_(service_id), service_id_(service_id),
cleared_(true), cleared_(true),
num_uncleared_mips_(0), num_uncleared_mips_(0),
num_npot_faces_(0),
target_(0), target_(0),
min_filter_(GL_NEAREST_MIPMAP_LINEAR), min_filter_(GL_NEAREST_MIPMAP_LINEAR),
mag_filter_(GL_LINEAR), mag_filter_(GL_LINEAR),
...@@ -137,7 +138,11 @@ Texture::Texture(GLuint service_id) ...@@ -137,7 +138,11 @@ Texture::Texture(GLuint service_id)
pool_(GL_TEXTURE_POOL_UNMANAGED_CHROMIUM), pool_(GL_TEXTURE_POOL_UNMANAGED_CHROMIUM),
max_level_set_(-1), max_level_set_(-1),
texture_complete_(false), texture_complete_(false),
texture_mips_dirty_(false),
texture_mips_complete_(false),
cube_complete_(false), cube_complete_(false),
texture_level0_dirty_(false),
texture_level0_complete_(false),
npot_(false), npot_(false),
has_been_bound_(false), has_been_bound_(false),
framebuffer_attachment_count_(0), framebuffer_attachment_count_(0),
...@@ -220,16 +225,23 @@ Texture::LevelInfo::LevelInfo(const LevelInfo& rhs) ...@@ -220,16 +225,23 @@ Texture::LevelInfo::LevelInfo(const LevelInfo& rhs)
Texture::LevelInfo::~LevelInfo() { Texture::LevelInfo::~LevelInfo() {
} }
Texture::FaceInfo::FaceInfo()
: num_mip_levels(0) {
}
Texture::FaceInfo::~FaceInfo() {
}
Texture::CanRenderCondition Texture::GetCanRenderCondition() const { Texture::CanRenderCondition Texture::GetCanRenderCondition() const {
if (target_ == 0) if (target_ == 0)
return CAN_RENDER_ALWAYS; return CAN_RENDER_ALWAYS;
if (target_ != GL_TEXTURE_EXTERNAL_OES) { if (target_ != GL_TEXTURE_EXTERNAL_OES) {
if (level_infos_.empty()) { if (face_infos_.empty()) {
return CAN_RENDER_NEVER; return CAN_RENDER_NEVER;
} }
const Texture::LevelInfo& first_face = level_infos_[0][0]; const Texture::LevelInfo& first_face = face_infos_[0].level_infos[0];
if (first_face.width == 0 || if (first_face.width == 0 ||
first_face.height == 0 || first_face.height == 0 ||
first_face.depth == 0) { first_face.depth == 0) {
...@@ -281,12 +293,12 @@ void Texture::AddToSignature( ...@@ -281,12 +293,12 @@ void Texture::AddToSignature(
DCHECK_GE(level, 0); DCHECK_GE(level, 0);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target); size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
DCHECK_LT(static_cast<size_t>(face_index), DCHECK_LT(static_cast<size_t>(face_index),
level_infos_.size()); face_infos_.size());
DCHECK_LT(static_cast<size_t>(level), DCHECK_LT(static_cast<size_t>(level),
level_infos_[face_index].size()); face_infos_[face_index].level_infos.size());
const Texture::LevelInfo& info = const Texture::LevelInfo& info =
level_infos_[face_index][level]; face_infos_[face_index].level_infos[level];
TextureSignature signature_data(target, TextureSignature signature_data(target,
level, level,
...@@ -322,29 +334,30 @@ bool Texture::MarkMipmapsGenerated( ...@@ -322,29 +334,30 @@ bool Texture::MarkMipmapsGenerated(
if (!CanGenerateMipmaps(feature_info)) { if (!CanGenerateMipmaps(feature_info)) {
return false; return false;
} }
for (size_t ii = 0; ii < level_infos_.size(); ++ii) { for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
const Texture::LevelInfo& info1 = level_infos_[ii][0]; const Texture::FaceInfo& face_info = face_infos_[ii];
GLsizei width = info1.width; const Texture::LevelInfo& level0_info = face_info.level_infos[0];
GLsizei height = info1.height; GLsizei width = level0_info.width;
GLsizei depth = info1.depth; GLsizei height = level0_info.height;
GLsizei depth = level0_info.depth;
GLenum target = target_ == GL_TEXTURE_2D ? GL_TEXTURE_2D : GLenum target = target_ == GL_TEXTURE_2D ? GL_TEXTURE_2D :
GLES2Util::IndexToGLFaceTarget(ii); GLES2Util::IndexToGLFaceTarget(ii);
int num_mips =
TextureManager::ComputeMipMapCount(target_, width, height, depth); const GLsizei num_mips = face_info.num_mip_levels;
for (int level = 1; level < num_mips; ++level) { for (GLsizei level = 1; level < num_mips; ++level) {
width = std::max(1, width >> 1); width = std::max(1, width >> 1);
height = std::max(1, height >> 1); height = std::max(1, height >> 1);
depth = std::max(1, depth >> 1); depth = std::max(1, depth >> 1);
SetLevelInfo(feature_info, SetLevelInfo(feature_info,
target, target,
level, level,
info1.internal_format, level0_info.internal_format,
width, width,
height, height,
depth, depth,
info1.border, level0_info.border,
info1.format, level0_info.format,
info1.type, level0_info.type,
true); true);
} }
} }
...@@ -357,9 +370,9 @@ void Texture::SetTarget( ...@@ -357,9 +370,9 @@ void Texture::SetTarget(
DCHECK_EQ(0u, target_); // you can only set this once. DCHECK_EQ(0u, target_); // you can only set this once.
target_ = target; target_ = target;
size_t num_faces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; size_t num_faces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
level_infos_.resize(num_faces); face_infos_.resize(num_faces);
for (size_t ii = 0; ii < num_faces; ++ii) { for (size_t ii = 0; ii < num_faces; ++ii) {
level_infos_[ii].resize(max_levels); face_infos_[ii].level_infos.resize(max_levels);
} }
if (target == GL_TEXTURE_EXTERNAL_OES || target == GL_TEXTURE_RECTANGLE_ARB) { if (target == GL_TEXTURE_EXTERNAL_OES || target == GL_TEXTURE_RECTANGLE_ARB) {
...@@ -377,22 +390,22 @@ void Texture::SetTarget( ...@@ -377,22 +390,22 @@ void Texture::SetTarget(
bool Texture::CanGenerateMipmaps( bool Texture::CanGenerateMipmaps(
const FeatureInfo* feature_info) const { const FeatureInfo* feature_info) const {
if ((npot() && !feature_info->feature_flags().npot_ok) || if ((npot() && !feature_info->feature_flags().npot_ok) ||
level_infos_.empty() || face_infos_.empty() ||
target_ == GL_TEXTURE_EXTERNAL_OES || target_ == GL_TEXTURE_EXTERNAL_OES ||
target_ == GL_TEXTURE_RECTANGLE_ARB) { target_ == GL_TEXTURE_RECTANGLE_ARB) {
return false; return false;
} }
// Can't generate mips for depth or stencil textures. // Can't generate mips for depth or stencil textures.
const Texture::LevelInfo& first = level_infos_[0][0]; const Texture::LevelInfo& first = face_infos_[0].level_infos[0];
uint32 channels = GLES2Util::GetChannelsForFormat(first.format); uint32 channels = GLES2Util::GetChannelsForFormat(first.format);
if (channels & (GLES2Util::kDepth | GLES2Util::kStencil)) { if (channels & (GLES2Util::kDepth | GLES2Util::kStencil)) {
return false; return false;
} }
// TODO(gman): Check internal_format, format and type. // TODO(gman): Check internal_format, format and type.
for (size_t ii = 0; ii < level_infos_.size(); ++ii) { for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
const LevelInfo& info = level_infos_[ii][0]; const LevelInfo& info = face_infos_[ii].level_infos[0];
if ((info.target == 0) || (info.width != first.width) || if ((info.target == 0) || (info.width != first.width) ||
(info.height != first.height) || (info.depth != 1) || (info.height != first.height) || (info.depth != 1) ||
(info.format != first.format) || (info.format != first.format) ||
...@@ -407,21 +420,74 @@ bool Texture::CanGenerateMipmaps( ...@@ -407,21 +420,74 @@ bool Texture::CanGenerateMipmaps(
return true; return true;
} }
bool Texture::TextureIsNPOT(GLsizei width,
GLsizei height,
GLsizei depth) {
return (GLES2Util::IsNPOT(width) ||
GLES2Util::IsNPOT(height) ||
GLES2Util::IsNPOT(depth));
}
bool Texture::TextureFaceComplete(const Texture::LevelInfo& first_face,
size_t face_index,
GLenum target,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type) {
bool complete = (target != 0 && depth == 1);
if (face_index != 0) {
complete &= (width == first_face.width &&
height == first_face.height &&
internal_format == first_face.internal_format &&
format == first_face.format &&
type == first_face.type);
}
return complete;
}
bool Texture::TextureMipComplete(const Texture::LevelInfo& level0_face,
GLenum target,
GLint level,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type) {
bool complete = (target != 0);
if (level != 0) {
const GLsizei mip_width = std::max(1, level0_face.width >> level);
const GLsizei mip_height = std::max(1, level0_face.height >> level);
const GLsizei mip_depth = std::max(1, level0_face.depth >> level);
complete &= (width == mip_width &&
height == mip_height &&
depth == mip_depth &&
internal_format == level0_face.internal_format &&
format == level0_face.format &&
type == level0_face.type);
}
return complete;
}
void Texture::SetLevelCleared(GLenum target, GLint level, bool cleared) { void Texture::SetLevelCleared(GLenum target, GLint level, bool cleared) {
DCHECK_GE(level, 0); DCHECK_GE(level, 0);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target); size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
DCHECK_LT(static_cast<size_t>(face_index), DCHECK_LT(static_cast<size_t>(face_index),
level_infos_.size()); face_infos_.size());
DCHECK_LT(static_cast<size_t>(level), DCHECK_LT(static_cast<size_t>(level),
level_infos_[face_index].size()); face_infos_[face_index].level_infos.size());
Texture::LevelInfo& info = Texture::LevelInfo& info =
level_infos_[face_index][level]; face_infos_[face_index].level_infos[level];
UpdateMipCleared(&info, cleared); UpdateMipCleared(&info, cleared);
UpdateCleared(); UpdateCleared();
} }
void Texture::UpdateCleared() { void Texture::UpdateCleared() {
if (level_infos_.empty()) { if (face_infos_.empty()) {
return; return;
} }
...@@ -466,13 +532,13 @@ void Texture::UpdateCanRenderCondition() { ...@@ -466,13 +532,13 @@ void Texture::UpdateCanRenderCondition() {
} }
void Texture::UpdateHasImages() { void Texture::UpdateHasImages() {
if (level_infos_.empty()) if (face_infos_.empty())
return; return;
bool has_images = false; bool has_images = false;
for (size_t ii = 0; ii < level_infos_.size(); ++ii) { for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
for (size_t jj = 0; jj < level_infos_[ii].size(); ++jj) { for (size_t jj = 0; jj < face_infos_[ii].level_infos.size(); ++jj) {
const Texture::LevelInfo& info = level_infos_[ii][jj]; const Texture::LevelInfo& info = face_infos_[ii].level_infos[jj];
if (info.image.get() != NULL) { if (info.image.get() != NULL) {
has_images = true; has_images = true;
break; break;
...@@ -508,14 +574,44 @@ void Texture::SetLevelInfo( ...@@ -508,14 +574,44 @@ void Texture::SetLevelInfo(
DCHECK_GE(level, 0); DCHECK_GE(level, 0);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target); size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
DCHECK_LT(static_cast<size_t>(face_index), DCHECK_LT(static_cast<size_t>(face_index),
level_infos_.size()); face_infos_.size());
DCHECK_LT(static_cast<size_t>(level), DCHECK_LT(static_cast<size_t>(level),
level_infos_[face_index].size()); face_infos_[face_index].level_infos.size());
DCHECK_GE(width, 0); DCHECK_GE(width, 0);
DCHECK_GE(height, 0); DCHECK_GE(height, 0);
DCHECK_GE(depth, 0); DCHECK_GE(depth, 0);
Texture::LevelInfo& info = Texture::LevelInfo& info =
level_infos_[face_index][level]; face_infos_[face_index].level_infos[level];
// Update counters only if any attributes have changed. Counters are
// comparisons between the old and new values so it must be done before any
// assignment has been done to the LevelInfo.
if (info.target != target ||
info.internal_format != internal_format ||
info.width != width ||
info.height != height ||
info.depth != depth ||
info.format != format ||
info.type != type) {
if (level == 0) {
// Calculate the mip level count.
face_infos_[face_index].num_mip_levels =
TextureManager::ComputeMipMapCount(target_, width, height, depth);
// Update NPOT face count for the first level.
bool prev_npot = TextureIsNPOT(info.width, info.height, info.depth);
bool now_npot = TextureIsNPOT(width, height, depth);
if (prev_npot != now_npot)
num_npot_faces_ += now_npot ? 1 : -1;
// Signify that level 0 has been changed, so they need to be reverified.
texture_level0_dirty_ = true;
}
// Signify that at least one of the mips has changed.
texture_mips_dirty_ = true;
}
info.target = target; info.target = target;
info.level = level; info.level = level;
info.internal_format = internal_format; info.internal_format = internal_format;
...@@ -554,9 +650,9 @@ bool Texture::ValidForTexture( ...@@ -554,9 +650,9 @@ bool Texture::ValidForTexture(
GLsizei height, GLsizei height,
GLenum type) const { GLenum type) const {
size_t face_index = GLES2Util::GLTargetToFaceIndex(target); size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
if (level >= 0 && face_index < level_infos_.size() && if (level >= 0 && face_index < face_infos_.size() &&
static_cast<size_t>(level) < level_infos_[face_index].size()) { static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) {
const LevelInfo& info = level_infos_[face_index][level]; const LevelInfo& info = face_infos_[face_index].level_infos[level];
int32 right; int32 right;
int32 top; int32 top;
return SafeAddInt32(xoffset, width, &right) && return SafeAddInt32(xoffset, width, &right) &&
...@@ -575,9 +671,9 @@ bool Texture::GetLevelSize( ...@@ -575,9 +671,9 @@ bool Texture::GetLevelSize(
DCHECK(width); DCHECK(width);
DCHECK(height); DCHECK(height);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target); size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
if (level >= 0 && face_index < level_infos_.size() && if (level >= 0 && face_index < face_infos_.size() &&
static_cast<size_t>(level) < level_infos_[face_index].size()) { static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) {
const LevelInfo& info = level_infos_[face_index][level]; const LevelInfo& info = face_infos_[face_index].level_infos[level];
if (info.target != 0) { if (info.target != 0) {
*width = info.width; *width = info.width;
*height = info.height; *height = info.height;
...@@ -592,9 +688,9 @@ bool Texture::GetLevelType( ...@@ -592,9 +688,9 @@ bool Texture::GetLevelType(
DCHECK(type); DCHECK(type);
DCHECK(internal_format); DCHECK(internal_format);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target); size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
if (level >= 0 && face_index < level_infos_.size() && if (level >= 0 && face_index < face_infos_.size() &&
static_cast<size_t>(level) < level_infos_[face_index].size()) { static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) {
const LevelInfo& info = level_infos_[face_index][level]; const LevelInfo& info = face_infos_[face_index].level_infos[level];
if (info.target != 0) { if (info.target != 0) {
*type = info.type; *type = info.type;
*internal_format = info.internal_format; *internal_format = info.internal_format;
...@@ -700,83 +796,85 @@ GLenum Texture::SetParameterf( ...@@ -700,83 +796,85 @@ GLenum Texture::SetParameterf(
void Texture::Update(const FeatureInfo* feature_info) { void Texture::Update(const FeatureInfo* feature_info) {
// Update npot status. // Update npot status.
// Assume GL_TEXTURE_EXTERNAL_OES textures are npot, all others // Assume GL_TEXTURE_EXTERNAL_OES textures are npot, all others
npot_ = target_ == GL_TEXTURE_EXTERNAL_OES; npot_ = (target_ == GL_TEXTURE_EXTERNAL_OES) || (num_npot_faces_ > 0);
if (level_infos_.empty()) { if (face_infos_.empty()) {
texture_complete_ = false; texture_complete_ = false;
cube_complete_ = false; cube_complete_ = false;
return; return;
} }
// checks that the first mip of any face is npot.
for (size_t ii = 0; ii < level_infos_.size(); ++ii) {
const Texture::LevelInfo& info = level_infos_[ii][0];
if (GLES2Util::IsNPOT(info.width) ||
GLES2Util::IsNPOT(info.height) ||
GLES2Util::IsNPOT(info.depth)) {
npot_ = true;
break;
}
}
// Update texture_complete and cube_complete status. // Update texture_complete and cube_complete status.
const Texture::LevelInfo& first_face = level_infos_[0][0]; const Texture::FaceInfo& first_face = face_infos_[0];
int levels_needed = TextureManager::ComputeMipMapCount( const Texture::LevelInfo& first_level = first_face.level_infos[0];
target_, first_face.width, first_face.height, first_face.depth); const GLsizei levels_needed = first_face.num_mip_levels;
texture_complete_ = texture_complete_ =
max_level_set_ >= (levels_needed - 1) && max_level_set_ >= 0; max_level_set_ >= (levels_needed - 1) && max_level_set_ >= 0;
cube_complete_ = (level_infos_.size() == 6) && cube_complete_ = (face_infos_.size() == 6) &&
(first_face.width == first_face.height); (first_level.width == first_level.height);
if (first_face.width == 0 || first_face.height == 0) { if (first_level.width == 0 || first_level.height == 0) {
texture_complete_ = false; texture_complete_ = false;
} } else if (first_level.type == GL_FLOAT &&
if (first_face.type == GL_FLOAT &&
!feature_info->feature_flags().enable_texture_float_linear && !feature_info->feature_flags().enable_texture_float_linear &&
(min_filter_ != GL_NEAREST_MIPMAP_NEAREST || (min_filter_ != GL_NEAREST_MIPMAP_NEAREST ||
mag_filter_ != GL_NEAREST)) { mag_filter_ != GL_NEAREST)) {
texture_complete_ = false; texture_complete_ = false;
} else if (first_face.type == GL_HALF_FLOAT_OES && } else if (first_level.type == GL_HALF_FLOAT_OES &&
!feature_info->feature_flags().enable_texture_half_float_linear && !feature_info->feature_flags().enable_texture_half_float_linear &&
(min_filter_ != GL_NEAREST_MIPMAP_NEAREST || (min_filter_ != GL_NEAREST_MIPMAP_NEAREST ||
mag_filter_ != GL_NEAREST)) { mag_filter_ != GL_NEAREST)) {
texture_complete_ = false; texture_complete_ = false;
} }
if (cube_complete_ && texture_level0_dirty_) {
texture_level0_complete_ = true;
for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
const Texture::LevelInfo& level0 = face_infos_[ii].level_infos[0];
if (!TextureFaceComplete(first_level,
ii,
level0.target,
level0.internal_format,
level0.width,
level0.height,
level0.depth,
level0.format,
level0.type)) {
texture_level0_complete_ = false;
break;
}
}
texture_level0_dirty_ = false;
}
cube_complete_ &= texture_level0_complete_;
if (texture_complete_ && texture_mips_dirty_) {
texture_mips_complete_ = true;
for (size_t ii = 0; for (size_t ii = 0;
ii < level_infos_.size() && (cube_complete_ || texture_complete_); ii < face_infos_.size() && texture_mips_complete_;
++ii) { ++ii) {
const Texture::LevelInfo& level0 = level_infos_[ii][0]; const Texture::FaceInfo& face_info = face_infos_[ii];
if (level0.target == 0 || const Texture::LevelInfo& level0 = face_info.level_infos[0];
level0.width != first_face.width || for (GLsizei jj = 1; jj < levels_needed; ++jj) {
level0.height != first_face.height || const Texture::LevelInfo& level_info = face_infos_[ii].level_infos[jj];
level0.depth != 1 || if (!TextureMipComplete(level0,
level0.internal_format != first_face.internal_format || level_info.target,
level0.format != first_face.format || jj,
level0.type != first_face.type) { level_info.internal_format,
cube_complete_ = false; level_info.width,
} level_info.height,
// Get level0 dimensions level_info.depth,
GLsizei width = level0.width; level_info.format,
GLsizei height = level0.height; level_info.type)) {
GLsizei depth = level0.depth; texture_mips_complete_ = false;
for (GLint jj = 1; jj < levels_needed; ++jj) {
// compute required size for mip.
width = std::max(1, width >> 1);
height = std::max(1, height >> 1);
depth = std::max(1, depth >> 1);
const Texture::LevelInfo& info = level_infos_[ii][jj];
if (info.target == 0 ||
info.width != width ||
info.height != height ||
info.depth != depth ||
info.internal_format != level0.internal_format ||
info.format != level0.format ||
info.type != level0.type) {
texture_complete_ = false;
break; break;
} }
} }
} }
texture_mips_dirty_ = false;
}
texture_complete_ &= texture_mips_complete_;
} }
bool Texture::ClearRenderableLevels(GLES2Decoder* decoder) { bool Texture::ClearRenderableLevels(GLES2Decoder* decoder) {
...@@ -785,13 +883,10 @@ bool Texture::ClearRenderableLevels(GLES2Decoder* decoder) { ...@@ -785,13 +883,10 @@ bool Texture::ClearRenderableLevels(GLES2Decoder* decoder) {
return true; return true;
} }
const Texture::LevelInfo& first_face = level_infos_[0][0]; for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
int levels_needed = TextureManager::ComputeMipMapCount( const Texture::FaceInfo& face_info = face_infos_[ii];
target_, first_face.width, first_face.height, first_face.depth); for (GLint jj = 0; jj < face_info.num_mip_levels; ++jj) {
const Texture::LevelInfo& info = face_info.level_infos[jj];
for (size_t ii = 0; ii < level_infos_.size(); ++ii) {
for (GLint jj = 0; jj < levels_needed; ++jj) {
Texture::LevelInfo& info = level_infos_[ii][jj];
if (info.target != 0) { if (info.target != 0) {
if (!ClearLevel(decoder, info.target, jj)) { if (!ClearLevel(decoder, info.target, jj)) {
return false; return false;
...@@ -805,12 +900,12 @@ bool Texture::ClearRenderableLevels(GLES2Decoder* decoder) { ...@@ -805,12 +900,12 @@ bool Texture::ClearRenderableLevels(GLES2Decoder* decoder) {
bool Texture::IsLevelCleared(GLenum target, GLint level) const { bool Texture::IsLevelCleared(GLenum target, GLint level) const {
size_t face_index = GLES2Util::GLTargetToFaceIndex(target); size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
if (face_index >= level_infos_.size() || if (face_index >= face_infos_.size() ||
level >= static_cast<GLint>(level_infos_[face_index].size())) { level >= static_cast<GLint>(face_infos_[face_index].level_infos.size())) {
return true; return true;
} }
const Texture::LevelInfo& info = level_infos_[face_index][level]; const Texture::LevelInfo& info = face_infos_[face_index].level_infos[level];
return info.cleared; return info.cleared;
} }
...@@ -827,12 +922,12 @@ bool Texture::ClearLevel( ...@@ -827,12 +922,12 @@ bool Texture::ClearLevel(
GLES2Decoder* decoder, GLenum target, GLint level) { GLES2Decoder* decoder, GLenum target, GLint level) {
DCHECK(decoder); DCHECK(decoder);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target); size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
if (face_index >= level_infos_.size() || if (face_index >= face_infos_.size() ||
level >= static_cast<GLint>(level_infos_[face_index].size())) { level >= static_cast<GLint>(face_infos_[face_index].level_infos.size())) {
return true; return true;
} }
Texture::LevelInfo& info = level_infos_[face_index][level]; Texture::LevelInfo& info = face_infos_[face_index].level_infos[level];
DCHECK(target == info.target); DCHECK(target == info.target);
...@@ -862,11 +957,11 @@ void Texture::SetLevelImage( ...@@ -862,11 +957,11 @@ void Texture::SetLevelImage(
DCHECK_GE(level, 0); DCHECK_GE(level, 0);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target); size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
DCHECK_LT(static_cast<size_t>(face_index), DCHECK_LT(static_cast<size_t>(face_index),
level_infos_.size()); face_infos_.size());
DCHECK_LT(static_cast<size_t>(level), DCHECK_LT(static_cast<size_t>(level),
level_infos_[face_index].size()); face_infos_[face_index].level_infos.size());
Texture::LevelInfo& info = Texture::LevelInfo& info =
level_infos_[face_index][level]; face_infos_[face_index].level_infos[level];
DCHECK_EQ(info.target, target); DCHECK_EQ(info.target, target);
DCHECK_EQ(info.level, level); DCHECK_EQ(info.level, level);
info.image = image; info.image = image;
...@@ -881,9 +976,9 @@ gfx::GLImage* Texture::GetLevelImage(GLint target, GLint level) const { ...@@ -881,9 +976,9 @@ gfx::GLImage* Texture::GetLevelImage(GLint target, GLint level) const {
} }
size_t face_index = GLES2Util::GLTargetToFaceIndex(target); size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
if (level >= 0 && face_index < level_infos_.size() && if (level >= 0 && face_index < face_infos_.size() &&
static_cast<size_t>(level) < level_infos_[face_index].size()) { static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) {
const LevelInfo& info = level_infos_[face_index][level]; const LevelInfo& info = face_infos_[face_index].level_infos[level];
if (info.target != 0) { if (info.target != 0) {
return info.image.get(); return info.image.get();
} }
......
...@@ -208,6 +208,14 @@ class GPU_EXPORT Texture { ...@@ -208,6 +208,14 @@ class GPU_EXPORT Texture {
uint32 estimated_size; uint32 estimated_size;
}; };
struct FaceInfo {
FaceInfo();
~FaceInfo();
GLsizei num_mip_levels;
std::vector<LevelInfo> level_infos;
};
// Set the info for a particular level. // Set the info for a particular level.
void SetLevelInfo( void SetLevelInfo(
const FeatureInfo* feature_info, const FeatureInfo* feature_info,
...@@ -276,6 +284,31 @@ class GPU_EXPORT Texture { ...@@ -276,6 +284,31 @@ class GPU_EXPORT Texture {
// Returns true if mipmaps can be generated by GL. // Returns true if mipmaps can be generated by GL.
bool CanGenerateMipmaps(const FeatureInfo* feature_info) const; bool CanGenerateMipmaps(const FeatureInfo* feature_info) const;
// Returns true if any of the texture dimensions are not a power of two.
static bool TextureIsNPOT(GLsizei width, GLsizei height, GLsizei depth);
// Returns true if texture face is complete relative to the first face.
static bool TextureFaceComplete(const Texture::LevelInfo& first_face,
size_t face_index,
GLenum target,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type);
// Returns true if texture mip level is complete relative to first level.
static bool TextureMipComplete(const Texture::LevelInfo& level0_face,
GLenum target,
GLint level,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type);
// Sets the Texture's target // Sets the Texture's target
// Parameters: // Parameters:
// target: GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP or // target: GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP or
...@@ -327,7 +360,7 @@ class GPU_EXPORT Texture { ...@@ -327,7 +360,7 @@ class GPU_EXPORT Texture {
MailboxManager* mailbox_manager_; MailboxManager* mailbox_manager_;
// Info about each face and level of texture. // Info about each face and level of texture.
std::vector<std::vector<LevelInfo> > level_infos_; std::vector<FaceInfo> face_infos_;
// The texture refs that point to this Texture. // The texture refs that point to this Texture.
typedef std::set<TextureRef*> RefSet; typedef std::set<TextureRef*> RefSet;
...@@ -344,6 +377,7 @@ class GPU_EXPORT Texture { ...@@ -344,6 +377,7 @@ class GPU_EXPORT Texture {
bool cleared_; bool cleared_;
int num_uncleared_mips_; int num_uncleared_mips_;
int num_npot_faces_;
// The target. 0 if unset, otherwise GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP. // The target. 0 if unset, otherwise GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP.
GLenum target_; GLenum target_;
...@@ -362,9 +396,17 @@ class GPU_EXPORT Texture { ...@@ -362,9 +396,17 @@ class GPU_EXPORT Texture {
// Whether or not this texture is "texture complete" // Whether or not this texture is "texture complete"
bool texture_complete_; bool texture_complete_;
// Whether mip levels have changed and should be reverified.
bool texture_mips_dirty_;
bool texture_mips_complete_;
// Whether or not this texture is "cube complete" // Whether or not this texture is "cube complete"
bool cube_complete_; bool cube_complete_;
// Whether any level 0 faces have changed and should be reverified.
bool texture_level0_dirty_;
bool texture_level0_complete_;
// Whether or not this texture is non-power-of-two // Whether or not this texture is non-power-of-two
bool npot_; bool npot_;
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment