Commit ecc73c25 authored by dyen's avatar dyen Committed by Commit bot

Optimized Texture::Update() function.

Texture::Update() was doing a lot of calculations that did not change
much per frame. Some of the calculations such as whether or not has
non-power of 2 dimensions has been moved to when the texture
levels are set since they do not change. Others are only recalculated
when a dirty bit is set.

BUG=420152
TEST=trybots

Review URL: https://codereview.chromium.org/633773002

Cr-Commit-Position: refs/heads/master@{#299181}
parent 7dc1df31
......@@ -374,21 +374,22 @@ TextureDefinition::TextureDefinition(
usage_(texture->usage()),
immutable_(texture->IsImmutable()) {
// TODO
DCHECK(!texture->level_infos_.empty());
DCHECK(!texture->level_infos_[0].empty());
DCHECK(!texture->face_infos_.empty());
DCHECK(!texture->face_infos_[0].level_infos.empty());
DCHECK(!texture->NeedsMips());
DCHECK(texture->level_infos_[0][0].width);
DCHECK(texture->level_infos_[0][0].height);
DCHECK(texture->face_infos_[0].level_infos[0].width);
DCHECK(texture->face_infos_[0].level_infos[0].height);
const Texture::FaceInfo& first_face = texture->face_infos_[0];
scoped_refptr<gfx::GLImage> gl_image(
new GLImageSync(image_buffer_,
gfx::Size(texture->level_infos_[0][0].width,
texture->level_infos_[0][0].height)));
gfx::Size(first_face.level_infos[0].width,
first_face.level_infos[0].height)));
texture->SetLevelImage(NULL, target, 0, gl_image.get());
// TODO: all levels
level_infos_.clear();
const Texture::LevelInfo& level = texture->level_infos_[0][0];
const Texture::LevelInfo& level = first_face.level_infos[0];
LevelInfo info(level.target,
level.internal_format,
level.width,
......@@ -435,13 +436,13 @@ void TextureDefinition::UpdateTexture(Texture* texture) const {
// though.
glFlush();
texture->level_infos_.resize(1);
texture->face_infos_.resize(1);
for (size_t i = 0; i < level_infos_.size(); i++) {
const LevelInfo& base_info = level_infos_[i][0];
const size_t levels_needed = TextureManager::ComputeMipMapCount(
base_info.target, base_info.width, base_info.height, base_info.depth);
DCHECK(level_infos_.size() <= levels_needed);
texture->level_infos_[0].resize(levels_needed);
texture->face_infos_[0].level_infos.resize(levels_needed);
for (size_t n = 0; n < level_infos_.size(); n++) {
const LevelInfo& info = level_infos_[i][n];
texture->SetLevelInfo(NULL,
......
......@@ -128,6 +128,7 @@ Texture::Texture(GLuint service_id)
service_id_(service_id),
cleared_(true),
num_uncleared_mips_(0),
num_npot_faces_(0),
target_(0),
min_filter_(GL_NEAREST_MIPMAP_LINEAR),
mag_filter_(GL_LINEAR),
......@@ -137,7 +138,11 @@ Texture::Texture(GLuint service_id)
pool_(GL_TEXTURE_POOL_UNMANAGED_CHROMIUM),
max_level_set_(-1),
texture_complete_(false),
texture_mips_dirty_(false),
texture_mips_complete_(false),
cube_complete_(false),
texture_level0_dirty_(false),
texture_level0_complete_(false),
npot_(false),
has_been_bound_(false),
framebuffer_attachment_count_(0),
......@@ -220,16 +225,23 @@ Texture::LevelInfo::LevelInfo(const LevelInfo& rhs)
Texture::LevelInfo::~LevelInfo() {
}
Texture::FaceInfo::FaceInfo()
: num_mip_levels(0) {
}
Texture::FaceInfo::~FaceInfo() {
}
Texture::CanRenderCondition Texture::GetCanRenderCondition() const {
if (target_ == 0)
return CAN_RENDER_ALWAYS;
if (target_ != GL_TEXTURE_EXTERNAL_OES) {
if (level_infos_.empty()) {
if (face_infos_.empty()) {
return CAN_RENDER_NEVER;
}
const Texture::LevelInfo& first_face = level_infos_[0][0];
const Texture::LevelInfo& first_face = face_infos_[0].level_infos[0];
if (first_face.width == 0 ||
first_face.height == 0 ||
first_face.depth == 0) {
......@@ -281,12 +293,12 @@ void Texture::AddToSignature(
DCHECK_GE(level, 0);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
DCHECK_LT(static_cast<size_t>(face_index),
level_infos_.size());
face_infos_.size());
DCHECK_LT(static_cast<size_t>(level),
level_infos_[face_index].size());
face_infos_[face_index].level_infos.size());
const Texture::LevelInfo& info =
level_infos_[face_index][level];
face_infos_[face_index].level_infos[level];
TextureSignature signature_data(target,
level,
......@@ -322,29 +334,30 @@ bool Texture::MarkMipmapsGenerated(
if (!CanGenerateMipmaps(feature_info)) {
return false;
}
for (size_t ii = 0; ii < level_infos_.size(); ++ii) {
const Texture::LevelInfo& info1 = level_infos_[ii][0];
GLsizei width = info1.width;
GLsizei height = info1.height;
GLsizei depth = info1.depth;
for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
const Texture::FaceInfo& face_info = face_infos_[ii];
const Texture::LevelInfo& level0_info = face_info.level_infos[0];
GLsizei width = level0_info.width;
GLsizei height = level0_info.height;
GLsizei depth = level0_info.depth;
GLenum target = target_ == GL_TEXTURE_2D ? GL_TEXTURE_2D :
GLES2Util::IndexToGLFaceTarget(ii);
int num_mips =
TextureManager::ComputeMipMapCount(target_, width, height, depth);
for (int level = 1; level < num_mips; ++level) {
const GLsizei num_mips = face_info.num_mip_levels;
for (GLsizei level = 1; level < num_mips; ++level) {
width = std::max(1, width >> 1);
height = std::max(1, height >> 1);
depth = std::max(1, depth >> 1);
SetLevelInfo(feature_info,
target,
level,
info1.internal_format,
level0_info.internal_format,
width,
height,
depth,
info1.border,
info1.format,
info1.type,
level0_info.border,
level0_info.format,
level0_info.type,
true);
}
}
......@@ -357,9 +370,9 @@ void Texture::SetTarget(
DCHECK_EQ(0u, target_); // you can only set this once.
target_ = target;
size_t num_faces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
level_infos_.resize(num_faces);
face_infos_.resize(num_faces);
for (size_t ii = 0; ii < num_faces; ++ii) {
level_infos_[ii].resize(max_levels);
face_infos_[ii].level_infos.resize(max_levels);
}
if (target == GL_TEXTURE_EXTERNAL_OES || target == GL_TEXTURE_RECTANGLE_ARB) {
......@@ -377,22 +390,22 @@ void Texture::SetTarget(
bool Texture::CanGenerateMipmaps(
const FeatureInfo* feature_info) const {
if ((npot() && !feature_info->feature_flags().npot_ok) ||
level_infos_.empty() ||
face_infos_.empty() ||
target_ == GL_TEXTURE_EXTERNAL_OES ||
target_ == GL_TEXTURE_RECTANGLE_ARB) {
return false;
}
// Can't generate mips for depth or stencil textures.
const Texture::LevelInfo& first = level_infos_[0][0];
const Texture::LevelInfo& first = face_infos_[0].level_infos[0];
uint32 channels = GLES2Util::GetChannelsForFormat(first.format);
if (channels & (GLES2Util::kDepth | GLES2Util::kStencil)) {
return false;
}
// TODO(gman): Check internal_format, format and type.
for (size_t ii = 0; ii < level_infos_.size(); ++ii) {
const LevelInfo& info = level_infos_[ii][0];
for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
const LevelInfo& info = face_infos_[ii].level_infos[0];
if ((info.target == 0) || (info.width != first.width) ||
(info.height != first.height) || (info.depth != 1) ||
(info.format != first.format) ||
......@@ -407,21 +420,74 @@ bool Texture::CanGenerateMipmaps(
return true;
}
bool Texture::TextureIsNPOT(GLsizei width,
GLsizei height,
GLsizei depth) {
return (GLES2Util::IsNPOT(width) ||
GLES2Util::IsNPOT(height) ||
GLES2Util::IsNPOT(depth));
}
bool Texture::TextureFaceComplete(const Texture::LevelInfo& first_face,
size_t face_index,
GLenum target,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type) {
bool complete = (target != 0 && depth == 1);
if (face_index != 0) {
complete &= (width == first_face.width &&
height == first_face.height &&
internal_format == first_face.internal_format &&
format == first_face.format &&
type == first_face.type);
}
return complete;
}
bool Texture::TextureMipComplete(const Texture::LevelInfo& level0_face,
GLenum target,
GLint level,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type) {
bool complete = (target != 0);
if (level != 0) {
const GLsizei mip_width = std::max(1, level0_face.width >> level);
const GLsizei mip_height = std::max(1, level0_face.height >> level);
const GLsizei mip_depth = std::max(1, level0_face.depth >> level);
complete &= (width == mip_width &&
height == mip_height &&
depth == mip_depth &&
internal_format == level0_face.internal_format &&
format == level0_face.format &&
type == level0_face.type);
}
return complete;
}
void Texture::SetLevelCleared(GLenum target, GLint level, bool cleared) {
DCHECK_GE(level, 0);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
DCHECK_LT(static_cast<size_t>(face_index),
level_infos_.size());
face_infos_.size());
DCHECK_LT(static_cast<size_t>(level),
level_infos_[face_index].size());
face_infos_[face_index].level_infos.size());
Texture::LevelInfo& info =
level_infos_[face_index][level];
face_infos_[face_index].level_infos[level];
UpdateMipCleared(&info, cleared);
UpdateCleared();
}
void Texture::UpdateCleared() {
if (level_infos_.empty()) {
if (face_infos_.empty()) {
return;
}
......@@ -466,13 +532,13 @@ void Texture::UpdateCanRenderCondition() {
}
void Texture::UpdateHasImages() {
if (level_infos_.empty())
if (face_infos_.empty())
return;
bool has_images = false;
for (size_t ii = 0; ii < level_infos_.size(); ++ii) {
for (size_t jj = 0; jj < level_infos_[ii].size(); ++jj) {
const Texture::LevelInfo& info = level_infos_[ii][jj];
for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
for (size_t jj = 0; jj < face_infos_[ii].level_infos.size(); ++jj) {
const Texture::LevelInfo& info = face_infos_[ii].level_infos[jj];
if (info.image.get() != NULL) {
has_images = true;
break;
......@@ -508,14 +574,44 @@ void Texture::SetLevelInfo(
DCHECK_GE(level, 0);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
DCHECK_LT(static_cast<size_t>(face_index),
level_infos_.size());
face_infos_.size());
DCHECK_LT(static_cast<size_t>(level),
level_infos_[face_index].size());
face_infos_[face_index].level_infos.size());
DCHECK_GE(width, 0);
DCHECK_GE(height, 0);
DCHECK_GE(depth, 0);
Texture::LevelInfo& info =
level_infos_[face_index][level];
face_infos_[face_index].level_infos[level];
// Update counters only if any attributes have changed. Counters are
// comparisons between the old and new values so it must be done before any
// assignment has been done to the LevelInfo.
if (info.target != target ||
info.internal_format != internal_format ||
info.width != width ||
info.height != height ||
info.depth != depth ||
info.format != format ||
info.type != type) {
if (level == 0) {
// Calculate the mip level count.
face_infos_[face_index].num_mip_levels =
TextureManager::ComputeMipMapCount(target_, width, height, depth);
// Update NPOT face count for the first level.
bool prev_npot = TextureIsNPOT(info.width, info.height, info.depth);
bool now_npot = TextureIsNPOT(width, height, depth);
if (prev_npot != now_npot)
num_npot_faces_ += now_npot ? 1 : -1;
// Signify that level 0 has been changed, so they need to be reverified.
texture_level0_dirty_ = true;
}
// Signify that at least one of the mips has changed.
texture_mips_dirty_ = true;
}
info.target = target;
info.level = level;
info.internal_format = internal_format;
......@@ -554,9 +650,9 @@ bool Texture::ValidForTexture(
GLsizei height,
GLenum type) const {
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
if (level >= 0 && face_index < level_infos_.size() &&
static_cast<size_t>(level) < level_infos_[face_index].size()) {
const LevelInfo& info = level_infos_[face_index][level];
if (level >= 0 && face_index < face_infos_.size() &&
static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) {
const LevelInfo& info = face_infos_[face_index].level_infos[level];
int32 right;
int32 top;
return SafeAddInt32(xoffset, width, &right) &&
......@@ -575,9 +671,9 @@ bool Texture::GetLevelSize(
DCHECK(width);
DCHECK(height);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
if (level >= 0 && face_index < level_infos_.size() &&
static_cast<size_t>(level) < level_infos_[face_index].size()) {
const LevelInfo& info = level_infos_[face_index][level];
if (level >= 0 && face_index < face_infos_.size() &&
static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) {
const LevelInfo& info = face_infos_[face_index].level_infos[level];
if (info.target != 0) {
*width = info.width;
*height = info.height;
......@@ -592,9 +688,9 @@ bool Texture::GetLevelType(
DCHECK(type);
DCHECK(internal_format);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
if (level >= 0 && face_index < level_infos_.size() &&
static_cast<size_t>(level) < level_infos_[face_index].size()) {
const LevelInfo& info = level_infos_[face_index][level];
if (level >= 0 && face_index < face_infos_.size() &&
static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) {
const LevelInfo& info = face_infos_[face_index].level_infos[level];
if (info.target != 0) {
*type = info.type;
*internal_format = info.internal_format;
......@@ -700,83 +796,85 @@ GLenum Texture::SetParameterf(
void Texture::Update(const FeatureInfo* feature_info) {
// Update npot status.
// Assume GL_TEXTURE_EXTERNAL_OES textures are npot, all others
npot_ = target_ == GL_TEXTURE_EXTERNAL_OES;
npot_ = (target_ == GL_TEXTURE_EXTERNAL_OES) || (num_npot_faces_ > 0);
if (level_infos_.empty()) {
if (face_infos_.empty()) {
texture_complete_ = false;
cube_complete_ = false;
return;
}
// checks that the first mip of any face is npot.
for (size_t ii = 0; ii < level_infos_.size(); ++ii) {
const Texture::LevelInfo& info = level_infos_[ii][0];
if (GLES2Util::IsNPOT(info.width) ||
GLES2Util::IsNPOT(info.height) ||
GLES2Util::IsNPOT(info.depth)) {
npot_ = true;
break;
}
}
// Update texture_complete and cube_complete status.
const Texture::LevelInfo& first_face = level_infos_[0][0];
int levels_needed = TextureManager::ComputeMipMapCount(
target_, first_face.width, first_face.height, first_face.depth);
const Texture::FaceInfo& first_face = face_infos_[0];
const Texture::LevelInfo& first_level = first_face.level_infos[0];
const GLsizei levels_needed = first_face.num_mip_levels;
texture_complete_ =
max_level_set_ >= (levels_needed - 1) && max_level_set_ >= 0;
cube_complete_ = (level_infos_.size() == 6) &&
(first_face.width == first_face.height);
cube_complete_ = (face_infos_.size() == 6) &&
(first_level.width == first_level.height);
if (first_face.width == 0 || first_face.height == 0) {
if (first_level.width == 0 || first_level.height == 0) {
texture_complete_ = false;
}
if (first_face.type == GL_FLOAT &&
} else if (first_level.type == GL_FLOAT &&
!feature_info->feature_flags().enable_texture_float_linear &&
(min_filter_ != GL_NEAREST_MIPMAP_NEAREST ||
mag_filter_ != GL_NEAREST)) {
texture_complete_ = false;
} else if (first_face.type == GL_HALF_FLOAT_OES &&
} else if (first_level.type == GL_HALF_FLOAT_OES &&
!feature_info->feature_flags().enable_texture_half_float_linear &&
(min_filter_ != GL_NEAREST_MIPMAP_NEAREST ||
mag_filter_ != GL_NEAREST)) {
texture_complete_ = false;
}
if (cube_complete_ && texture_level0_dirty_) {
texture_level0_complete_ = true;
for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
const Texture::LevelInfo& level0 = face_infos_[ii].level_infos[0];
if (!TextureFaceComplete(first_level,
ii,
level0.target,
level0.internal_format,
level0.width,
level0.height,
level0.depth,
level0.format,
level0.type)) {
texture_level0_complete_ = false;
break;
}
}
texture_level0_dirty_ = false;
}
cube_complete_ &= texture_level0_complete_;
if (texture_complete_ && texture_mips_dirty_) {
texture_mips_complete_ = true;
for (size_t ii = 0;
ii < level_infos_.size() && (cube_complete_ || texture_complete_);
ii < face_infos_.size() && texture_mips_complete_;
++ii) {
const Texture::LevelInfo& level0 = level_infos_[ii][0];
if (level0.target == 0 ||
level0.width != first_face.width ||
level0.height != first_face.height ||
level0.depth != 1 ||
level0.internal_format != first_face.internal_format ||
level0.format != first_face.format ||
level0.type != first_face.type) {
cube_complete_ = false;
}
// Get level0 dimensions
GLsizei width = level0.width;
GLsizei height = level0.height;
GLsizei depth = level0.depth;
for (GLint jj = 1; jj < levels_needed; ++jj) {
// compute required size for mip.
width = std::max(1, width >> 1);
height = std::max(1, height >> 1);
depth = std::max(1, depth >> 1);
const Texture::LevelInfo& info = level_infos_[ii][jj];
if (info.target == 0 ||
info.width != width ||
info.height != height ||
info.depth != depth ||
info.internal_format != level0.internal_format ||
info.format != level0.format ||
info.type != level0.type) {
texture_complete_ = false;
const Texture::FaceInfo& face_info = face_infos_[ii];
const Texture::LevelInfo& level0 = face_info.level_infos[0];
for (GLsizei jj = 1; jj < levels_needed; ++jj) {
const Texture::LevelInfo& level_info = face_infos_[ii].level_infos[jj];
if (!TextureMipComplete(level0,
level_info.target,
jj,
level_info.internal_format,
level_info.width,
level_info.height,
level_info.depth,
level_info.format,
level_info.type)) {
texture_mips_complete_ = false;
break;
}
}
}
texture_mips_dirty_ = false;
}
texture_complete_ &= texture_mips_complete_;
}
bool Texture::ClearRenderableLevels(GLES2Decoder* decoder) {
......@@ -785,13 +883,10 @@ bool Texture::ClearRenderableLevels(GLES2Decoder* decoder) {
return true;
}
const Texture::LevelInfo& first_face = level_infos_[0][0];
int levels_needed = TextureManager::ComputeMipMapCount(
target_, first_face.width, first_face.height, first_face.depth);
for (size_t ii = 0; ii < level_infos_.size(); ++ii) {
for (GLint jj = 0; jj < levels_needed; ++jj) {
Texture::LevelInfo& info = level_infos_[ii][jj];
for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
const Texture::FaceInfo& face_info = face_infos_[ii];
for (GLint jj = 0; jj < face_info.num_mip_levels; ++jj) {
const Texture::LevelInfo& info = face_info.level_infos[jj];
if (info.target != 0) {
if (!ClearLevel(decoder, info.target, jj)) {
return false;
......@@ -805,12 +900,12 @@ bool Texture::ClearRenderableLevels(GLES2Decoder* decoder) {
bool Texture::IsLevelCleared(GLenum target, GLint level) const {
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
if (face_index >= level_infos_.size() ||
level >= static_cast<GLint>(level_infos_[face_index].size())) {
if (face_index >= face_infos_.size() ||
level >= static_cast<GLint>(face_infos_[face_index].level_infos.size())) {
return true;
}
const Texture::LevelInfo& info = level_infos_[face_index][level];
const Texture::LevelInfo& info = face_infos_[face_index].level_infos[level];
return info.cleared;
}
......@@ -827,12 +922,12 @@ bool Texture::ClearLevel(
GLES2Decoder* decoder, GLenum target, GLint level) {
DCHECK(decoder);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
if (face_index >= level_infos_.size() ||
level >= static_cast<GLint>(level_infos_[face_index].size())) {
if (face_index >= face_infos_.size() ||
level >= static_cast<GLint>(face_infos_[face_index].level_infos.size())) {
return true;
}
Texture::LevelInfo& info = level_infos_[face_index][level];
Texture::LevelInfo& info = face_infos_[face_index].level_infos[level];
DCHECK(target == info.target);
......@@ -862,11 +957,11 @@ void Texture::SetLevelImage(
DCHECK_GE(level, 0);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
DCHECK_LT(static_cast<size_t>(face_index),
level_infos_.size());
face_infos_.size());
DCHECK_LT(static_cast<size_t>(level),
level_infos_[face_index].size());
face_infos_[face_index].level_infos.size());
Texture::LevelInfo& info =
level_infos_[face_index][level];
face_infos_[face_index].level_infos[level];
DCHECK_EQ(info.target, target);
DCHECK_EQ(info.level, level);
info.image = image;
......@@ -881,9 +976,9 @@ gfx::GLImage* Texture::GetLevelImage(GLint target, GLint level) const {
}
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
if (level >= 0 && face_index < level_infos_.size() &&
static_cast<size_t>(level) < level_infos_[face_index].size()) {
const LevelInfo& info = level_infos_[face_index][level];
if (level >= 0 && face_index < face_infos_.size() &&
static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) {
const LevelInfo& info = face_infos_[face_index].level_infos[level];
if (info.target != 0) {
return info.image.get();
}
......
......@@ -208,6 +208,14 @@ class GPU_EXPORT Texture {
uint32 estimated_size;
};
struct FaceInfo {
FaceInfo();
~FaceInfo();
GLsizei num_mip_levels;
std::vector<LevelInfo> level_infos;
};
// Set the info for a particular level.
void SetLevelInfo(
const FeatureInfo* feature_info,
......@@ -276,6 +284,31 @@ class GPU_EXPORT Texture {
// Returns true if mipmaps can be generated by GL.
bool CanGenerateMipmaps(const FeatureInfo* feature_info) const;
// Returns true if any of the texture dimensions are not a power of two.
static bool TextureIsNPOT(GLsizei width, GLsizei height, GLsizei depth);
// Returns true if texture face is complete relative to the first face.
static bool TextureFaceComplete(const Texture::LevelInfo& first_face,
size_t face_index,
GLenum target,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type);
// Returns true if texture mip level is complete relative to first level.
static bool TextureMipComplete(const Texture::LevelInfo& level0_face,
GLenum target,
GLint level,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type);
// Sets the Texture's target
// Parameters:
// target: GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP or
......@@ -327,7 +360,7 @@ class GPU_EXPORT Texture {
MailboxManager* mailbox_manager_;
// Info about each face and level of texture.
std::vector<std::vector<LevelInfo> > level_infos_;
std::vector<FaceInfo> face_infos_;
// The texture refs that point to this Texture.
typedef std::set<TextureRef*> RefSet;
......@@ -344,6 +377,7 @@ class GPU_EXPORT Texture {
bool cleared_;
int num_uncleared_mips_;
int num_npot_faces_;
// The target. 0 if unset, otherwise GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP.
GLenum target_;
......@@ -362,9 +396,17 @@ class GPU_EXPORT Texture {
// Whether or not this texture is "texture complete"
bool texture_complete_;
// Whether mip levels have changed and should be reverified.
bool texture_mips_dirty_;
bool texture_mips_complete_;
// Whether or not this texture is "cube complete"
bool cube_complete_;
// Whether any level 0 faces have changed and should be reverified.
bool texture_level0_dirty_;
bool texture_level0_complete_;
// Whether or not this texture is non-power-of-two
bool npot_;
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment