Don't use geometry mapper if the target frame is throttled.
In order to use geometry mapper, we need to ensure that the prepaint step of the lifecycle has run. However, if the target frame is throttled this is not the case. We don't want to force run it, because it causes compositing to run which has memory implications. Instead fall back to slow path in intersection geometry. Bug: 868230 R=chrishtr@chromium.org, pdr@chromium.org Change-Id: Icaef44dd3e399b12df77eb550eb5ae0fa43291b6 Reviewed-on: https://chromium-review.googlesource.com/1150876 Commit-Queue: vmpstr <vmpstr@chromium.org> Reviewed-by:Philip Rogers <pdr@chromium.org> Reviewed-by:
Chris Harrelson <chrishtr@chromium.org> Cr-Commit-Position: refs/heads/master@{#578794}
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