-
Peng Huang authored
Concurrent read access from both GL and Vulkan is not allowed. Get rid of the concurrent read problem by releasing the texture from GL temporarily, when a Vulkan read is requested. And resume GL read access, when the Vulkan read access is over. Current chrome GL and Vulkan concurrent read pattern is - Blink holds and caches read access for a backing shared image for a WebGL or 2D canvas. SkiaOutputSurfaceImplOnGpu only requests read access just before playing back DDL and releases the read access after playing back DDL and before SwapBuffers. The GPU will not schedule other tasks between playing back DDL and SwapBuffers. So it should be safe to temporarily pause GL read access. Bug: 1104231 Change-Id: I729eeebd5196bc5387ac148133b5926358bb4b53 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2311330Reviewed-by:
Vasiliy Telezhnikov <vasilyt@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org> Cr-Commit-Position: refs/heads/master@{#791022}
0c9696bf