• Jonathan Backer's avatar
    Implement CopySubTexture in RasterDecoderImpl · 10821a81
    Jonathan Backer authored
    This is largely a copy-and-paste from GLES2DecoderImpl, with some minor
    cleanup.
    
    - added a vertex array manager to RasterDecoderImpl and copied
      associated boilerplate because it was required by
      CopyTextureCHROMIUMResourceManager
    
    - copied GLES2DecoderImpl::CopySubTextureHelper as
      RasterDecoderImpl::CopySubTexture with very minor modification
      (e.g. raster is given a destination texture ID instead of the target
      that GLES2 takes)
    
    - added a unittest to verify that source and destination textures are
      cleared appropriately
    
    Bug: 789238
    Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel
    Change-Id: I1eb50e43cc52ee9931a483ab89f9cdbdf47e2332
    Reviewed-on: https://chromium-review.googlesource.com/993763
    Commit-Queue: Jonathan Backer <backer@chromium.org>
    Reviewed-by: default avatarZhenyao Mo <zmo@chromium.org>
    Cr-Commit-Position: refs/heads/master@{#548258}
    10821a81
raster_decoder.h 2.8 KB