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Alexis Hetu authored
The SwiftShader library was failing to load properly when used as a WebGL fallback because of a sandboxing issue. This cl works around that issue by changing where the SwiftShader initializatin is done. Credit to zmo@ for this fix, which I cherry picked from: https://chromium-review.googlesource.com/c/chromium/src/+/1005017/20..21 Fixes: gpu_tests.gpu_process_integration_test.GpuProcessIntegrationTest.GpuProcess_feature_status_under_swiftshader Bug: chromium:726075 Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:win_optional_gpu_tests_rel Change-Id: I56a00cef70cb630bbf6d5fe7f342a8d5b1c2211d Reviewed-on: https://chromium-review.googlesource.com/1042496 Commit-Queue: Alexis Hétu <sugoi@chromium.org> Reviewed-by:
Zhenyao Mo <zmo@chromium.org> Reviewed-by:
Kenneth Russell <kbr@chromium.org> Reviewed-by:
Antoine Labour <piman@chromium.org> Cr-Commit-Position: refs/heads/master@{#556163}
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