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Mark Yacoub authored
Subtract damage caused by unchanged UI elements on top of HW underlay. This optimization saves recomposting quads that haven't changed. In a steady state when only the underlay contents are changing, we'll be able to completely skip GPU compositing in many cases. Bug: 795008 Test: Unit Test-> UnderlayTest.DamageSubtractedWhenElementsOnHwUnderlayNotChanged Change-Id: I9ae1b9c50f63a7a8e50e3f9e16f6ad58adc5308c Reviewed-on: https://chromium-review.googlesource.com/c/1461102Reviewed-by:
Daniele Castagna <dcastagna@chromium.org> Reviewed-by:
Maggie Chen <magchen@chromium.org> Commit-Queue: Mark Yacoub <markyacoub@google.com> Cr-Commit-Position: refs/heads/master@{#636213}
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