-
Peng Huang authored
To support ANGLE, we need to create ANGLE context and surfaces from the native EGL context and surfaces with the EGL_ANGLE_external_context_and_surface extension. And ANGLE will save and restore during make current or release the current context with eglMakeCurrent() call. To do that, ScopedAppGLStateRestore will not create gl::GLContext, save and restore GL state anymore. It only queries stencil state with native GL binding instead of the ANGLE GL binding, since ANGLE will not return the GL state from the native GL. And SkiaRenderer may need the stencil state later. The ANGLE EGL context will be created in OutputSurfaceProviderWebView, and make current in HardwareRendererViz. Bug: 1157501 Change-Id: Ieca9c85855df5ab529846fe2882d7451f50f51bb Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2612925 Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by:
Bo <boliu@chromium.org> Reviewed-by:
Vasiliy Telezhnikov <vasilyt@chromium.org> Cr-Commit-Position: refs/heads/master@{#846201}
30d67bce