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Eric Karl authored
Under certain circumstances, we may try to render quads with missing resources in GLRenderer. Currently, this leads to a crash. This change causes us to handle this more gracefully (skip drawing these quads) rather than crashing. This is a temporary fix until we figure out why these resources are missing in the first place. Bug: 811858 Cq-Include-Trybots: master.tryserver.blink:linux_trusty_blink_rel;master.tryserver.chromium.android:android_optional_gpu_tests_rel Change-Id: Ie01891f7816f7797178a63989b301ad276984671 Reviewed-on: https://chromium-review.googlesource.com/920145Reviewed-by:
enne <enne@chromium.org> Commit-Queue: Eric Karl <ericrk@chromium.org> Cr-Commit-Position: refs/heads/master@{#546039}
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