-
Christopher Grant authored
- Make visibility test logic consistent across multiple methods. - Document a broken 'only this set of visible elements' method. - Make visibility testing ignore transience, to avoid having to advance time to test final values. - Move the render-order test in with the other UI tests, and simplify. - Always run the bingings after a scene is constructed, to set state. - Remove the bulk of needless time-advances for visibility testing. BUG= Cq-Include-Trybots: master.tryserver.chromium.android:android_optional_gpu_tests_rel;master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel Change-Id: I8b357131083cc18847bdce3c94210c926b113748 Reviewed-on: https://chromium-review.googlesource.com/788282Reviewed-by:
Ian Vollick <vollick@chromium.org> Reviewed-by:
Biao She <bshe@chromium.org> Commit-Queue: Christopher Grant <cjgrant@chromium.org> Cr-Commit-Position: refs/heads/master@{#519103}
8e1f2873