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boliu authored
This workarounds a memory corruption bug in PowerVR drivers that cause memory corruption. The bug happens when EGLImageTargetTexture2DOES is called on an already defined texture object. Workaround is to always create a new texture id each time. This only works if there are no other code saving the old texture id, and only AsyncPixelTransferDelegateIdle needed to be updated to not do this. BUG=480992 Review URL: https://codereview.chromium.org/1105153003 Cr-Commit-Position: refs/heads/master@{#327425}
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