-
Khushal authored
If the renderer can not run an image animation at the requested frame rate, frames in the animation are skipped when trying to catch up to the desired frame. Add an UMA to measure this to assess the smoothness of these animations. Bug: 735741 Cq-Include-Trybots: master.tryserver.blink:linux_trusty_blink_rel Change-Id: I4d00dbeb6455f8e5badebbdec3403677ec2db462 Reviewed-on: https://chromium-review.googlesource.com/668016 Commit-Queue: Khushal <khushalsagar@chromium.org> Reviewed-by:
Mark Pearson <mpearson@chromium.org> Reviewed-by:
Chris Harrelson <chrishtr@chromium.org> Cr-Commit-Position: refs/heads/master@{#505898}
48858069