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dcastagna authored
Pass to the renderer a list of texture targets, one per GpuMemoryBuffer format, via a command line argument. In this way GMBVFP can pick whatever GMB format it needs to use and bind to the correct texture target. This is similar to what we do for content (kContentImageTextureTarget). kContentImageTextureTarget can't be used since the buffer usage could differ from the buffer usage in GMBVFP. Once all GMB formats supports persistent usage and we can consolidate GPU_READ_CPU_READ_WRITE_PERSISTENT and GPU_READ_CPU_READ_WRITE this code can go away and we can use just one command line switch. BUG=524582 Review URL: https://codereview.chromium.org/1605423002 Cr-Commit-Position: refs/heads/master@{#371644}
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