• Vasiliy Telezhnikov's avatar
    Always use source texture in EGL SharedImage. · 935fe307
    Vasiliy Telezhnikov authored
    On some Mali gpus glTexSubImage fails for egl siblings with R8 format.
    Before we experienced that on NVidia gpu we get memory corruption after
    deleting source texture.
    
    This CL modifies NVidia workaround to not only keep source texture
    alive but also use it if we're on the same context and enables it on
    all Android devices to be closer to MailboxManagerSync behavior be had
    before threaded shared images.
    
    Bug: 1117370
    Change-Id: Ia93badb27bbb23146ec348598821f66ad9b9f15d
    Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2390861Reviewed-by: default avatarPeng Huang <penghuang@chromium.org>
    Commit-Queue: Vasiliy Telezhnikov <vasilyt@chromium.org>
    Cr-Commit-Position: refs/heads/master@{#803936}
    935fe307
gpu_driver_bug_list.json 85.6 KB