The source could not be displayed because it is larger than 1 MB.
You can
load it anyway or download it
instead.
- 
Matt Wolenetz authoredThis change helps avoid renderer hang crashes on Windows by doing the potentially costly destruction of a ChunkDemuxer object on a background task. The duration of that destruction, not including any initial scheduling delay, is recorded in a new histogram: "Media.MSE.DemuxerDestructionTime". BUG=774268,774288,796704 Cq-Include-Trybots: master.tryserver.chromium.android:android_optional_gpu_tests_rel;master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel Change-Id: I77dcb3ac1f7d5c5777f5302a7fc87199bf693d74 Reviewed-on: https://chromium-review.googlesource.com/838701 Commit-Queue: Matthew Wolenetz <wolenetz@chromium.org> Reviewed-by: Robert Liao <robliao@chromium.org> Reviewed-by: Dan Sanders <sandersd@chromium.org> Reviewed-by: Steven Holte <holte@chromium.org> Cr-Commit-Position: refs/heads/master@{#527125} 95af6365