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Maggie Chen authored
For Windows 10 only. We only promote one YUV overlay even if there are more than one YUV quads in a frame. We might not save power if the rest of YUV quads are drawn in the Renderer by 3D hardware. The previous overlay strategy that promotes the quad with the biggest pixel size is removed. Bug: 1117240 Change-Id: Id729e5d8af842682528c2dcb9d0e70e4f49fea66 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2362084 Commit-Queue: Maggie Chen <magchen@chromium.org> Reviewed-by:
Sunny Sachanandani <sunnyps@chromium.org> Cr-Commit-Position: refs/heads/master@{#799958}
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