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Khushal authored
For PaintShader and PaintImage, we lazily create the internally cached SkShader and SkImage. This can cause this access to be racy when later done on the raster worker threads during playback. Ensure that these objects are created during Paint object construction. R=enne@chromium.org, vmpstr@chromium.org Bug: 771156 Cq-Include-Trybots: master.tryserver.blink:linux_trusty_blink_rel Change-Id: I8538442e0459e1762a81d5fb150301621360d850 Reviewed-on: https://chromium-review.googlesource.com/701974Reviewed-by:
enne <enne@chromium.org> Commit-Queue: Khushal <khushalsagar@chromium.org> Cr-Commit-Position: refs/heads/master@{#506792}
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