• Geoff Lang's avatar
    Allow GPU rasterization on ANGLE's GL backend on Windows. · b4c2abf1
    Geoff Lang authored
    The previous rules assumed D3D and checked for shader model versions which are
    not valid when running on ANGLE's GL backend.
    
    Because ANGLE's GL backend will only be whitelisted on certain drivers that
    are known to support GPU rasterization, always allow GPU rasterization on top
    of GL.
    
    BUG=693090
    
    Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel
    Change-Id: I95f9eb4376fd9edf7fd7914523a0cb65459ca26b
    Reviewed-on: https://chromium-review.googlesource.com/981110Reviewed-by: default avatarZhenyao Mo <zmo@chromium.org>
    Commit-Queue: Geoff Lang <geofflang@chromium.org>
    Cr-Commit-Position: refs/heads/master@{#546206}
    b4c2abf1
software_rendering_list.json 39 KB