-
Majid Valipour authored
Update ScrollTimeline to use post-snapped scroll offsets instead of pre-snapped one. This fixes jitter when scroll-linked worklet animation is trying to position items against the scroll offset. Background: Scrolling layers are pixel snapped which means they are shifted so that they get aligned to pixel boundaries. This means that the raw scroll offset of a scrolling layer is not exactly what is display on the screen. The snapping is done by adjusting the effective transform of the associated TransformNode for this scrolling element. Previously ScrollTimeline would use raw scroll offset to compute its time. This patch introduces a new method on the ScrollTree that will use the info from TransformNode to calculate an effective scroll offset that represents the post-snapped position of the scrolling node. Bug: 585458 Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;master.tryserver.blink:linux_trusty_blink_rel Change-Id: I30bb052d8cfef8a32ec1a613921d7594bef3c982 Reviewed-on: https://chromium-review.googlesource.com/1153583 Commit-Queue: Majid Valipour <majidvp@chromium.org> Reviewed-by:
Stephen McGruer <smcgruer@chromium.org> Reviewed-by:
Ali Juma <ajuma@chromium.org> Cr-Commit-Position: refs/heads/master@{#583819}
c0f77ef6