-
boliu authored
Continuation of CL by ojars@ here: https://codereview.chromium.org/2383933002/ Async hardware draw synchronously returns a frame future that is fulfilled asynchronously on the IO thread. This allows the frame future to be waited on either the UI thread or android's render thread without deadlocks. In content, make SynchronousCompositorObserver a true message filter owned by RenderProcessHostImpl. Will rename this to SCFilter in a later CL. In android_webview, wait on the frame future in kModeDraw, immediately before where the frame is needed, to maximize parallelization. Note that there is a hack in BVR to produce a synchronous frame first to ensure that bindings are initialized before render thread runs any code. This makes a complete more or less working path. But there are still lots of TODOs needs to be fixed before the async path is ready to ship. BUG=636164 Review-Url: https://codereview.chromium.org/2418383002 Cr-Commit-Position: refs/heads/master@{#427096}
c37cd75b