-
Adrienne Walker authored
Currently we scale all such shaders and rewrite them out as fixed scale (with a local matrix). This changes the serialization process and also adds a matrix where there was not one before. For the sake of the equality fuzzer, add an option where we don't modify what we are serializing in this case. Bug: 898356 Change-Id: I433b921a6e799c2f2d912e6fa61d61bd6a82e2a8 Reviewed-on: https://chromium-review.googlesource.com/c/1298423Reviewed-by:
Khushal <khushalsagar@chromium.org> Commit-Queue: enne <enne@chromium.org> Cr-Commit-Position: refs/heads/master@{#602553}
e27aea34