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Geoff Lang authored
GPU progress would only be reported after destroying all resources in PassthroughResources but when many objects were allocated the entire process could cause GPU hangs. Report progress after each texture, buffer, renderbuffer or program is destroyed to ensure that no hangs are detected during this process. BUG=1027064 Change-Id: I24fe4c89499f642e2137fd4b8b59d007b7690fcd Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1934587Reviewed-by:
Zhenyao Mo <zmo@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Cr-Commit-Position: refs/heads/master@{#720013}
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