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ccameron@chromium.org authored
BUG=380666 > Lobotomize the GPU memory manager > > On desktop, always set the memory limit to 256MB, and ask that the renderer > only use that memory to draw content that is near the viewport. The effective > limit prior to this patch was 384MB, but would quickly get cut down as multiple > windows are opened, but would not fall too much lower than 256MB (e.g, 128 > on Mac). > > On mobile, use all available memory for the current, only, renderer. > > Do not take into account unmanaged (e.g, WebGL) memory usage. > > BUG=377065 > > Review URL: https://codereview.chromium.org/308743005 TBR=ccameron@chromium.org Review URL: https://codereview.chromium.org/313163002 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@274879 0039d316-1c4b-4281-b951-d872f2087c98
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