Set emulatedPosition for WMR controllers.
When a controller's PositionAccuracy is "approximate", emulatedPosition should be true. Also update a test page to only display the target ray/laser for a controller when emulatedPosition = false (the controller mesh itself remains visible). That gives an easy way to know the value of emulatedPosition while still in VR. Bug: 1011103 Change-Id: Ie90acc51afd914d1e082be7ddd12643257e9d9cd Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1842477 Commit-Queue: Jacob DeWitt <jacde@chromium.org> Reviewed-by:Alexander Cooper <alcooper@chromium.org> Cr-Commit-Position: refs/heads/master@{#703329}
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