Call SetTexture unconditionally in DefaultTextureWrapper.
GLImageDXGI should always have a d3d11 texture. This CL sets the texture unconditionally, even if an error occurs. Since error notification is asynchronous, the frame might still be drawn. Bug: 1077645 Change-Id: I72c9aab078fcc8facb72870f5b9be30dc7cfa01d Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2217857Reviewed-by:Dale Curtis <dalecurtis@chromium.org> Commit-Queue: Dale Curtis <dalecurtis@chromium.org> Commit-Queue: Frank Liberato <liberato@chromium.org> Cr-Commit-Position: refs/heads/master@{#772522}
Showing
Please register or sign in to comment