Commit 04ab34e0 authored by kpschoedel's avatar kpschoedel Committed by Commit bot

Revert of Remove special key rewrite code for x11 (https://codereview.chromium.org/1000713003)

Reason for revert: breaks some keyboard layouts (crbug.com/473932)

BUG=473932
TBR=oshima@chromium.org,sadrul@chromium.org

Review URL: https://codereview.chromium.org/1094693002

Cr-Commit-Position: refs/heads/master@{#325496}
parent 6c3473c3
......@@ -249,7 +249,53 @@ void EventRewriter::BuildRewrittenKeyEvent(
ui::KeyboardCode key_code,
int flags,
scoped_ptr<ui::Event>* rewritten_event) {
ui::KeyEvent* rewritten_key_event = new ui::KeyEvent(key_event);
ui::KeyEvent* rewritten_key_event = NULL;
#if defined(USE_X11)
XEvent* xev = key_event.native_event();
if (xev) {
XEvent xkeyevent;
// Convert all XI2-based key events into X11 core-based key events,
// until consumers no longer depend on receiving X11 core events.
if (xev->type == GenericEvent)
ui::InitXKeyEventFromXIDeviceEvent(*xev, &xkeyevent);
else
xkeyevent.xkey = xev->xkey;
unsigned int original_x11_keycode = xkeyevent.xkey.keycode;
// Update native event to match rewritten |ui::Event|.
// The X11 keycode represents a physical key position, so it shouldn't
// change unless we have actually changed keys, not just modifiers.
// This is one guard against problems like crbug.com/390263.
if (key_event.key_code() != key_code) {
xkeyevent.xkey.keycode =
XKeyCodeForWindowsKeyCode(key_code, flags, gfx::GetXDisplay());
}
ui::KeyEvent x11_key_event(&xkeyevent);
rewritten_key_event = new ui::KeyEvent(x11_key_event);
// For numpad keys, the key char should always NOT be changed because
// XKeyCodeForWindowsKeyCode method cannot handle non-US keyboard layout.
// The correct key char can be got from original X11 keycode but not for the
// rewritten X11 keycode.
// For Shift+NumpadKey cases, use the rewritten X11 keycode (US layout).
// Please see crbug.com/335644.
if (key_code >= ui::VKEY_NUMPAD0 && key_code <= ui::VKEY_DIVIDE) {
XEvent numpad_xevent;
numpad_xevent.xkey = xkeyevent.xkey;
// Remove the shift state before getting key char.
// Because X11/XKB sometimes returns unexpected key char for
// Shift+NumpadKey. e.g. Shift+Numpad_4 returns 'D', etc.
numpad_xevent.xkey.state &= ~ShiftMask;
numpad_xevent.xkey.state |= Mod2Mask; // Always set NumLock mask.
if (!(flags & ui::EF_SHIFT_DOWN))
numpad_xevent.xkey.keycode = original_x11_keycode;
rewritten_key_event->set_character(
ui::GetCharacterFromXEvent(&numpad_xevent));
}
}
#endif
if (!rewritten_key_event)
rewritten_key_event = new ui::KeyEvent(key_event);
rewritten_key_event->set_flags(flags);
rewritten_key_event->set_key_code(key_code);
#if defined(USE_X11)
......
......@@ -115,10 +115,14 @@ void CheckX11KeyTestCase(const std::string& expected,
ui::KeyEvent& rewritten_key_event =
new_event ? *static_cast<ui::KeyEvent*>(new_event.get()) : xkey_event;
EXPECT_EQ(expected, GetKeyEventAsString(rewritten_key_event));
if (xevent->type == GenericEvent)
EXPECT_EQ(nullptr, rewritten_key_event.native_event());
else
EXPECT_NE(nullptr, rewritten_key_event.native_event());
if ((rewritten_key_event.key_code() != ui::VKEY_UNKNOWN) &&
(rewritten_key_event.native_event()->xkey.keycode != 0)) {
// Build a new ui::KeyEvent from the rewritten native component,
// and check that it also matches the rewritten event.
EXPECT_TRUE(rewritten_key_event.native_event());
ui::KeyEvent from_native_event(rewritten_key_event.native_event());
EXPECT_EQ(expected, GetKeyEventAsString(from_native_event));
}
}
#endif
......
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