cc: Use SkMultiPicture for GPU rasterization
GpuRasterWorkerPool holds an SkMultiPicture, the RasterBufferImpl is created with a pointer to SkMultiPicture, and returns the SkPictureRecorder's canvas when AquireSkCanvas is called. When the canvas is released, we get the surface canvas and pass it to the multipicture along with the recorded picture. When we're finished with all of the tiles, we draw the multipicture. Updated Picture::Raster() to call canvas->drawPicture(), instead of picture->draw(). This is required to prevent parsing the skia ops twice when using the multipicturedraw, since picture->draw() always parses the ops, whereas canvas->drawPicture() might parse the ops, or it might simply place the whole picture on the canvas (as it will for the recorder's canvas) BUG=skia:2315 Review URL: https://codereview.chromium.org/595553002 Cr-Commit-Position: refs/heads/master@{#296227}
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