optimize precision for conversion from srgb to linear
Convertion from sRGB to 8-bit linear is going to reduce the precision of the texture, and the downsampling will do the same thing. We should set texture internalformat to rgba32f to optimize precision. BUG=634519 TEST=conformance2/textures/misc/tex-srgb-mipmap.html CQ_INCLUDE_TRYBOTS=master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel Review-Url: https://codereview.chromium.org/2420813002 Cr-Commit-Position: refs/heads/master@{#427014}
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