Commit 081904c5 authored by yutak's avatar yutak Committed by Commit bot

Rewrite references to "wtf/" to "platform/wtf/" in platform/transforms.

This is essentially the result of the following shell command followed by
git cl format:

    find . -type f -exec sed -i 's/"wtf\//"platform\/wtf\//g' {} \;

DEPS is added in order to prevent further introduction of "wtf/".

BUG=691465
R=haraken@chromium.org

Review-Url: https://codereview.chromium.org/2801623005
Cr-Commit-Position: refs/heads/master@{#462781}
parent 92d27790
...@@ -30,8 +30,8 @@ ...@@ -30,8 +30,8 @@
#include "platform/geometry/FloatQuad.h" #include "platform/geometry/FloatQuad.h"
#include "platform/geometry/FloatRect.h" #include "platform/geometry/FloatRect.h"
#include "platform/geometry/IntRect.h" #include "platform/geometry/IntRect.h"
#include "wtf/MathExtras.h" #include "platform/wtf/MathExtras.h"
#include "wtf/text/WTFString.h" #include "platform/wtf/text/WTFString.h"
namespace blink { namespace blink {
......
...@@ -29,8 +29,8 @@ ...@@ -29,8 +29,8 @@
#include "platform/transforms/TransformationMatrix.h" #include "platform/transforms/TransformationMatrix.h"
#include "wtf/Allocator.h"
#include <string.h> // for memcpy #include <string.h> // for memcpy
#include "platform/wtf/Allocator.h"
namespace blink { namespace blink {
......
...@@ -4,8 +4,8 @@ ...@@ -4,8 +4,8 @@
#include "platform/transforms/AffineTransform.h" #include "platform/transforms/AffineTransform.h"
#include "platform/wtf/text/WTFString.h"
#include "testing/gtest/include/gtest/gtest.h" #include "testing/gtest/include/gtest/gtest.h"
#include "wtf/text/WTFString.h"
namespace blink { namespace blink {
......
include_rules = [
# Use platform/wtf/ now (see crbug.com/691465).
"-wtf/",
]
...@@ -26,7 +26,7 @@ ...@@ -26,7 +26,7 @@
#include "platform/transforms/PerspectiveTransformOperation.h" #include "platform/transforms/PerspectiveTransformOperation.h"
#include "platform/animation/AnimationUtilities.h" #include "platform/animation/AnimationUtilities.h"
#include "wtf/MathExtras.h" #include "platform/wtf/MathExtras.h"
namespace blink { namespace blink {
......
...@@ -26,7 +26,7 @@ ...@@ -26,7 +26,7 @@
#define SkewTransformOperation_h #define SkewTransformOperation_h
#include "platform/transforms/TransformOperation.h" #include "platform/transforms/TransformOperation.h"
#include "wtf/PassRefPtr.h" #include "platform/wtf/PassRefPtr.h"
namespace blink { namespace blink {
......
...@@ -27,8 +27,8 @@ ...@@ -27,8 +27,8 @@
#include "platform/geometry/FloatSize.h" #include "platform/geometry/FloatSize.h"
#include "platform/transforms/TransformationMatrix.h" #include "platform/transforms/TransformationMatrix.h"
#include "wtf/PassRefPtr.h" #include "platform/wtf/PassRefPtr.h"
#include "wtf/RefCounted.h" #include "platform/wtf/RefCounted.h"
namespace blink { namespace blink {
......
...@@ -27,9 +27,9 @@ ...@@ -27,9 +27,9 @@
#include "platform/geometry/LayoutSize.h" #include "platform/geometry/LayoutSize.h"
#include "platform/transforms/TransformOperation.h" #include "platform/transforms/TransformOperation.h"
#include "wtf/Allocator.h" #include "platform/wtf/Allocator.h"
#include "wtf/RefPtr.h" #include "platform/wtf/RefPtr.h"
#include "wtf/Vector.h" #include "platform/wtf/Vector.h"
namespace blink { namespace blink {
class FloatBox; class FloatBox;
......
...@@ -38,9 +38,9 @@ ...@@ -38,9 +38,9 @@
#include "platform/transforms/AffineTransform.h" #include "platform/transforms/AffineTransform.h"
#include "platform/transforms/Rotation.h" #include "platform/transforms/Rotation.h"
#include "wtf/Assertions.h" #include "platform/wtf/Assertions.h"
#include "wtf/MathExtras.h" #include "platform/wtf/MathExtras.h"
#include "wtf/text/WTFString.h" #include "platform/wtf/text/WTFString.h"
#include <cmath> #include <cmath>
#include <cstdlib> #include <cstdlib>
......
...@@ -26,16 +26,16 @@ ...@@ -26,16 +26,16 @@
#ifndef TransformationMatrix_h #ifndef TransformationMatrix_h
#define TransformationMatrix_h #define TransformationMatrix_h
#include <string.h> // for memcpy
#include <memory>
#include "SkMatrix44.h" #include "SkMatrix44.h"
#include "platform/geometry/FloatPoint.h" #include "platform/geometry/FloatPoint.h"
#include "platform/geometry/FloatPoint3D.h" #include "platform/geometry/FloatPoint3D.h"
#include "wtf/Alignment.h" #include "platform/wtf/Alignment.h"
#include "wtf/Allocator.h" #include "platform/wtf/Allocator.h"
#include "wtf/CPU.h" #include "platform/wtf/CPU.h"
#include "wtf/Compiler.h" #include "platform/wtf/Compiler.h"
#include "wtf/PtrUtil.h" #include "platform/wtf/PtrUtil.h"
#include <memory>
#include <string.h> // for memcpy
namespace blink { namespace blink {
......
...@@ -4,8 +4,8 @@ ...@@ -4,8 +4,8 @@
#include "platform/transforms/TransformationMatrix.h" #include "platform/transforms/TransformationMatrix.h"
#include "platform/wtf/text/WTFString.h"
#include "testing/gtest/include/gtest/gtest.h" #include "testing/gtest/include/gtest/gtest.h"
#include "wtf/text/WTFString.h"
namespace blink { namespace blink {
......
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