cc: Fix sublayer scale bug in hit testing
In hit testing, we should use the render surface screen space transform (which doesn't have sublayer scale) instead of the screen_space_transform stored on the transform node (which has the sublayer scale baked in) as the clips stored in clip tree already account for the scale. BUG=604731 CQ_INCLUDE_TRYBOTS=tryserver.blink:linux_blink_rel Review URL: https://codereview.chromium.org/1917043002 Cr-Commit-Position: refs/heads/master@{#389873}
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