Revert back to the default GPU when no renderers are using WebXR
The GPU process may have been restarted and initialized on a different GPU than the default if the VR headset is not plugged into the default GPU. Staying on this XR compatible GPU can drain battery a lot quicker. When there are no longer any renderers using WebXR, this change reverts reverts the GPU process back to the default GPU. Bug: 1090951 Change-Id: Ibc5e7f709d2c82d5a6e8cbda08766d1d654951a3 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2321771 Commit-Queue: Patrick To <patrto@microsoft.com> Reviewed-by:Alexander Cooper <alcooper@chromium.org> Cr-Commit-Position: refs/heads/master@{#798950}
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