Commit 12fccae5 authored by sandersd@chromium.org's avatar sandersd@chromium.org

Remove FastPaint.

FastPaint (which avoids creating a copy of video frames in the native pixel format) was enabled only for software compositing in the case where the render target was opaque (that is to say, wasn't enabled).

This removes calls to our own pixel format conversion code that don't have exact equivalents in libYUV.

BUG=369375

Review URL: https://codereview.chromium.org/314833002

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@275501 0039d316-1c4b-4281-b951-d872f2087c98
parent 8649c8ad
......@@ -9,7 +9,6 @@
#include "media/base/yuv_convert.h"
#include "third_party/libyuv/include/libyuv.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/core/SkDevice.h"
// Skia internal format depends on a platform. On Android it is ABGR, on others
// it is ARGB.
......@@ -36,214 +35,10 @@ static bool IsYUV(media::VideoFrame::Format format) {
format == media::VideoFrame::YV24;
}
static bool IsFastPaintYUV(media::VideoFrame::Format format) {
return format == media::VideoFrame::YV12 ||
format == media::VideoFrame::YV16 ||
format == media::VideoFrame::I420 ||
format == media::VideoFrame::YV12J;
}
static bool IsYUVOrNative(media::VideoFrame::Format format) {
return IsYUV(format) || format == media::VideoFrame::NATIVE_TEXTURE;
}
// CanFastPaint is a helper method to determine the conditions for fast
// painting. The conditions are:
// 1. No skew in canvas matrix.
// 2. No flipping nor mirroring.
// 3. Canvas has pixel format ARGB8888.
// 4. Canvas is opaque.
// 5. Frame format is YV12, I420 or YV16.
//
// TODO(hclam): The fast paint method should support flipping and mirroring.
// Disable the flipping and mirroring checks once we have it.
static bool CanFastPaint(SkCanvas* canvas, uint8 alpha,
media::VideoFrame::Format format) {
if (alpha != 0xFF || !IsFastPaintYUV(format))
return false;
const SkMatrix& total_matrix = canvas->getTotalMatrix();
// Perform the following checks here:
// 1. Check for skewing factors of the transformation matrix. They should be
// zero.
// 2. Check for mirroring and flipping. Make sure they are greater than zero.
if (SkScalarNearlyZero(total_matrix.getSkewX()) &&
SkScalarNearlyZero(total_matrix.getSkewY()) &&
total_matrix.getScaleX() > 0 &&
total_matrix.getScaleY() > 0) {
const SkImageInfo info = canvas->imageInfo();
if (info.colorType() == kN32_SkColorType && info.isOpaque()) {
return true;
}
}
return false;
}
// Fast paint does YUV => RGB, scaling, blitting all in one step into the
// canvas. It's not always safe and appropriate to perform fast paint.
// CanFastPaint() is used to determine the conditions.
static void FastPaint(
const scoped_refptr<media::VideoFrame>& video_frame,
SkCanvas* canvas,
const SkRect& dest_rect) {
DCHECK(IsFastPaintYUV(video_frame->format())) << video_frame->format();
DCHECK_EQ(video_frame->stride(media::VideoFrame::kUPlane),
video_frame->stride(media::VideoFrame::kVPlane));
const SkBitmap& bitmap = canvas->getDevice()->accessBitmap(true);
media::YUVType yuv_type = media::YV16;
int y_shift = 0;
if (video_frame->format() == media::VideoFrame::YV12 ||
video_frame->format() == media::VideoFrame::I420) {
yuv_type = media::YV12;
y_shift = 1;
}
if (video_frame->format() == media::VideoFrame::YV12J) {
yuv_type = media::YV12J;
y_shift = 1;
}
// Transform the destination rectangle to local coordinates.
const SkMatrix& local_matrix = canvas->getTotalMatrix();
SkRect local_dest_rect;
local_matrix.mapRect(&local_dest_rect, dest_rect);
// After projecting the destination rectangle to local coordinates, round
// the projected rectangle to integer values, this will give us pixel values
// of the rectangle.
SkIRect local_dest_irect, local_dest_irect_saved;
local_dest_rect.round(&local_dest_irect);
local_dest_rect.round(&local_dest_irect_saved);
// No point painting if the destination rect doesn't intersect with the
// clip rect.
SkIRect device_bounds;
if (!canvas->getClipDeviceBounds(&device_bounds))
return;
if (!local_dest_irect.intersect(device_bounds))
return;
// At this point |local_dest_irect| contains the rect that we should draw
// to within the clipping rect.
// Project the clip rect to the original video frame, obtains the
// dimensions of the projected clip rect, "left" and "top" of the rect.
// The math here are all integer math so we won't have rounding error and
// write outside of the canvas.
// We have the assumptions of dest_rect.width() and dest_rect.height()
// being non-zero, these are valid assumptions since finding intersection
// above rejects empty rectangle so we just do a DCHECK here.
DCHECK_NE(0, dest_rect.width());
DCHECK_NE(0, dest_rect.height());
size_t frame_clip_width = local_dest_irect.width() *
video_frame->visible_rect().width() /
local_dest_irect_saved.width();
size_t frame_clip_height = local_dest_irect.height() *
video_frame->visible_rect().height() /
local_dest_irect_saved.height();
// Project the "left" and "top" of the final destination rect to local
// coordinates of the video frame, use these values to find the offsets
// in the video frame to start reading.
size_t frame_clip_left =
video_frame->visible_rect().x() +
(local_dest_irect.fLeft - local_dest_irect_saved.fLeft) *
video_frame->visible_rect().width() / local_dest_irect_saved.width();
size_t frame_clip_top =
video_frame->visible_rect().y() +
(local_dest_irect.fTop - local_dest_irect_saved.fTop) *
video_frame->visible_rect().height() /
local_dest_irect_saved.height();
// Use the "left" and "top" of the destination rect to locate the offset
// in Y, U and V planes.
size_t y_offset =
(video_frame->stride(media::VideoFrame::kYPlane) * frame_clip_top) +
frame_clip_left;
// For format YV12, there is one U, V value per 2x2 block.
// For format YV16, there is one U, V value per 2x1 block.
size_t uv_offset = (video_frame->stride(media::VideoFrame::kUPlane) *
(frame_clip_top >> y_shift)) +
(frame_clip_left >> 1);
// Calculate the address for the top left corner of destination rect in
// the canvas that we will draw to. The address is obtained by the base
// address of the canvas shifted by "left" and "top" of the rect.
uint8* dest_rect_pointer = static_cast<uint8*>(bitmap.getPixels()) +
local_dest_irect.fTop * bitmap.rowBytes() +
local_dest_irect.fLeft * 4;
uint8* frame_clip_y =
video_frame->data(media::VideoFrame::kYPlane) + y_offset;
uint8* frame_clip_u =
video_frame->data(media::VideoFrame::kUPlane) + uv_offset;
uint8* frame_clip_v =
video_frame->data(media::VideoFrame::kVPlane) + uv_offset;
// TODO(hclam): do rotation and mirroring here.
// TODO(fbarchard): switch filtering based on performance.
bitmap.lockPixels();
// If there is no scaling and the frame format is supported, then use faster
// libyuv.
if (frame_clip_width == static_cast<size_t>(local_dest_irect.width()) &&
frame_clip_height == static_cast<size_t>(local_dest_irect.height())) {
switch (yuv_type) {
case media::YV12:
LIBYUV_I420_TO_ARGB(frame_clip_y,
video_frame->stride(media::VideoFrame::kYPlane),
frame_clip_u,
video_frame->stride(media::VideoFrame::kUPlane),
frame_clip_v,
video_frame->stride(media::VideoFrame::kVPlane),
dest_rect_pointer,
bitmap.rowBytes(),
local_dest_irect.width(),
local_dest_irect.height());
bitmap.unlockPixels();
return;
case media::YV16:
LIBYUV_I422_TO_ARGB(frame_clip_y,
video_frame->stride(media::VideoFrame::kYPlane),
frame_clip_u,
video_frame->stride(media::VideoFrame::kUPlane),
frame_clip_v,
video_frame->stride(media::VideoFrame::kVPlane),
dest_rect_pointer,
bitmap.rowBytes(),
local_dest_irect.width(),
local_dest_irect.height());
bitmap.unlockPixels();
return;
default:
break;
}
}
// Fallback to media, since the operation is not supported by libyuv.
media::ScaleYUVToRGB32(frame_clip_y,
frame_clip_u,
frame_clip_v,
dest_rect_pointer,
frame_clip_width,
frame_clip_height,
local_dest_irect.width(),
local_dest_irect.height(),
video_frame->stride(media::VideoFrame::kYPlane),
video_frame->stride(media::VideoFrame::kUPlane),
bitmap.rowBytes(),
yuv_type,
media::ROTATE_0,
media::FILTER_BILINEAR);
bitmap.unlockPixels();
}
// Converts a VideoFrame containing YUV data to a SkBitmap containing RGB data.
//
// |bitmap| will be (re)allocated to match the dimensions of |video_frame|.
......@@ -413,12 +208,6 @@ void SkCanvasVideoRenderer::Paint(media::VideoFrame* video_frame,
return;
}
// Scale and convert to RGB in one step if we can.
if (CanFastPaint(canvas, alpha, video_frame->format())) {
FastPaint(video_frame, canvas, dest);
return;
}
// Check if we should convert and update |last_frame_|.
if (last_frame_.isNull() ||
video_frame->timestamp() != last_frame_timestamp_) {
......
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