Commit 13598148 authored by chromium-autoroll's avatar chromium-autoroll Committed by Commit Bot

Roll src/third_party/angle 0716ce0a2c0c..6e9098629bca (4 commits)

https://chromium.googlesource.com/angle/angle.git/+log/0716ce0a2c0c..6e9098629bca


git log 0716ce0a2c0c..6e9098629bca --date=short --no-merges --format='%ad %ae %s'
2019-07-26 jonahr@google.com Update dEQP charts.
2019-07-26 dongja@google.com Vulkan: invalidate translation buffers for SSBOs
2019-07-26 lujc@google.com Fix param name of glDrawArrays capture
2019-07-26 clemendeng@google.com Get rendering to texture working


Created with:
  gclient setdep -r src/third_party/angle@6e9098629bca

The AutoRoll server is located here: https://autoroll.skia.org/r/angle-chromium-autoroll

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.

CQ_INCLUDE_TRYBOTS=luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:win_optional_gpu_tests_rel

TBR=jmadill@chromium.org,jmadill@google.com

Bug: None
Change-Id: I8ec6e614d78ea6a122371b8fcfdb1479f15e6c90
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1721178Reviewed-by: default avatarchromium-autoroll <chromium-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: chromium-autoroll <chromium-autoroll@skia-public.iam.gserviceaccount.com>
Cr-Commit-Position: refs/heads/master@{#681440}
parent dac64b9b
......@@ -157,7 +157,7 @@ vars = {
# Three lines of non-changing comments so that
# the commit queue can handle CLs rolling ANGLE
# and whatever else without interference from each other.
'angle_revision': '0716ce0a2c0c2aee069bc038fb0b55e796dd6052',
'angle_revision': '6e9098629bca9588cf3f000b5272005ae6f735e9',
# Three lines of non-changing comments so that
# the commit queue can handle CLs rolling SwiftShader
# and whatever else without interference from each other.
......
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