Add WebThread in AudioDestination to support AudioWorkletThread
This CL to introduce a WebThread to run WebAudio graph rendering. FYI: with the box 2d demo on my local machine (MacPro), the release build of this patch was able to render 50 cubes concurrently before glitch, which is similar to the current stable build that runs only on the audio device thread. No significant performance regression is observed. Design doc: https://docs.google.com/document/d/1WnqZHcA2TQjS1aKvzx2nnJ2y2tWK1Xp_0BhFGpsryaQ/edit# BUG=706133 Review-Url: https://codereview.chromium.org/2777903005 Cr-Commit-Position: refs/heads/master@{#467819}
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