Use a NSRunLoop instead of a CFRunLoop in GpuMain
Under heavy CPU load, the GPU main thread was starving out messages required by CoreAnimation. Bug: 783298 Change-Id: If3604b47e479e93b6351b816c17c7f570589ac22 Reviewed-on: https://chromium-review.googlesource.com/775621Reviewed-by:Kenneth Russell <kbr@chromium.org> Commit-Queue: ccameron <ccameron@chromium.org> Cr-Commit-Position: refs/heads/master@{#517365}
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