Commit 17b9fe49 authored by chromium-autoroll's avatar chromium-autoroll Committed by Commit Bot

Roll src/third_party/angle d7323cf7f12d..c5e0ac757a11 (2 commits)

https://chromium.googlesource.com/angle/angle.git/+log/d7323cf7f12d..c5e0ac757a11

git log d7323cf7f12d..c5e0ac757a11 --date=short --no-merges --format='%ad %ae %s'
2019-10-10 kbr@chromium.org Conditionalize DeviceCGL implementation.
2019-10-10 nazabris@microsoft.com Add D3D11on12 device option

Created with:
  gclient setdep -r src/third_party/angle@c5e0ac757a11

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-chromium-autoroll
Please CC geofflang@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

CQ_INCLUDE_TRYBOTS=luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:win_optional_gpu_tests_rel
TBR=geofflang@google.com

Bug: None
Change-Id: Ie3cbf8a645de49ff7d95f99cc70d2a167efe507f
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1851326Reviewed-by: default avatarchromium-autoroll <chromium-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: chromium-autoroll <chromium-autoroll@skia-public.iam.gserviceaccount.com>
Cr-Commit-Position: refs/heads/master@{#704512}
parent e0ae8156
......@@ -179,7 +179,7 @@ vars = {
# Three lines of non-changing comments so that
# the commit queue can handle CLs rolling ANGLE
# and whatever else without interference from each other.
'angle_revision': 'd7323cf7f12d0a3fdfdbfa985d99066fdf0882ce',
'angle_revision': 'c5e0ac757a112a24a0118d434e652fd7b558e6a8',
# Three lines of non-changing comments so that
# the commit queue can handle CLs rolling SwiftShader
# and whatever else without interference from each other.
......
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