Use SwiftShader and ANGLE for RasterDecoder fuzzing
This will hopefully catch issues where RasterDecoder instructs the driver to make bad memory accesses (e.g. glTexImage2D with data = nullptr and GL_PIXEL_UNPACK_BUFFER set inappropriately). The current gpu_raster_fuzzer target uses a stub GL implementation and won't catch these errors. Bug: 856208 Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:win_optional_gpu_tests_rel Change-Id: Iea7dac66ef051a82af38ca2dde3e8374187f21ba Reviewed-on: https://chromium-review.googlesource.com/1125141 Commit-Queue: Jonathan Backer <backer@chromium.org> Reviewed-by:Zhenyao Mo <zmo@chromium.org> Cr-Commit-Position: refs/heads/master@{#572600}
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