Implement WebXR input for GVR
Includes support for both Cardboard (gaze cursor) and Daydream (3DoF) input modes. In 3DoF mode the WebXR pointer and controller align with the VR Shell versions. Bug: 812287 Change-Id: I8dcfe7cdadc9f2c0216208e643c9f11211498e25 Reviewed-on: https://chromium-review.googlesource.com/956524Reviewed-by:Michael Thiessen <mthiesse@chromium.org> Commit-Queue: Brandon Jones <bajones@chromium.org> Cr-Commit-Position: refs/heads/master@{#541935}
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