Commit 21e2490f authored by bajones@chromium.org's avatar bajones@chromium.org

Added suspend/resume detection to the GpuWatchdogThread

The watchdog will be "paused" while the system is suspending/suspended to
prevent false positives that may result from erratic behavior during hibernate.

BUG=258617

Review URL: https://chromiumcodereview.appspot.com/22289002

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@215961 0039d316-1c4b-4281-b951-d872f2087c98
parent ab979344
......@@ -294,6 +294,9 @@ int GpuMain(const MainFunctionParams& parameters) {
gpu_process.set_main_thread(child_thread);
if (watchdog_thread)
watchdog_thread->AddPowerObserver();
{
TRACE_EVENT0("gpu", "Run Message Loop");
main_message_loop.Run();
......
......@@ -12,6 +12,7 @@
#include "base/bind_helpers.h"
#include "base/command_line.h"
#include "base/compiler_specific.h"
#include "base/power_monitor/power_monitor.h"
#include "base/process/process.h"
#include "build/build_config.h"
#include "content/public/common/content_switches.h"
......@@ -32,7 +33,8 @@ GpuWatchdogThread::GpuWatchdogThread(int timeout)
arm_cpu_time_(),
#endif
task_observer_(this),
weak_factory_(this) {
weak_factory_(this),
suspended_(false) {
DCHECK(timeout >= 0);
#if defined(OS_WIN)
......@@ -104,10 +106,16 @@ GpuWatchdogThread::~GpuWatchdogThread() {
CloseHandle(watched_thread_handle_);
#endif
base::PowerMonitor* power_monitor = base::PowerMonitor::Get();
if (power_monitor)
power_monitor->RemoveObserver(this);
watched_message_loop_->RemoveTaskObserver(&task_observer_);
}
void GpuWatchdogThread::OnAcknowledge() {
CHECK(base::PlatformThread::CurrentId() == thread_id());
// The check has already been acknowledged and another has already been
// scheduled by a previous call to OnAcknowledge. It is normal for a
// watched thread to see armed_ being true multiple times before
......@@ -119,6 +127,9 @@ void GpuWatchdogThread::OnAcknowledge() {
weak_factory_.InvalidateWeakPtrs();
armed_ = false;
if (suspended_)
return;
// If it took a long time for the acknowledgement, assume the computer was
// recently suspended.
bool was_suspended = (base::Time::Now() > suspension_timeout_);
......@@ -132,7 +143,11 @@ void GpuWatchdogThread::OnAcknowledge() {
}
void GpuWatchdogThread::OnCheck(bool after_suspend) {
if (armed_)
CHECK(base::PlatformThread::CurrentId() == thread_id());
// Do not create any new termination tasks if one has already been created
// or the system is suspended.
if (armed_ || suspended_)
return;
// Must set armed before posting the task. This task might be the only task
......@@ -168,6 +183,9 @@ void GpuWatchdogThread::OnCheck(bool after_suspend) {
// Use the --disable-gpu-watchdog command line switch to disable this.
void GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang() {
// Should not get here while the system is suspended.
DCHECK(!suspended_);
#if defined(OS_WIN)
// Defer termination until a certain amount of CPU time has elapsed on the
// watched thread.
......@@ -214,6 +232,34 @@ void GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang() {
terminated = true;
}
void GpuWatchdogThread::AddPowerObserver() {
message_loop()->PostTask(
FROM_HERE,
base::Bind(&GpuWatchdogThread::OnAddPowerObserver, this));
}
void GpuWatchdogThread::OnAddPowerObserver() {
base::PowerMonitor* power_monitor = base::PowerMonitor::Get();
DCHECK(power_monitor);
power_monitor->AddObserver(this);
}
void GpuWatchdogThread::OnSuspend() {
suspended_ = true;
// When suspending force an acknowledgement to cancel any pending termination
// tasks.
OnAcknowledge();
}
void GpuWatchdogThread::OnResume() {
suspended_ = false;
// After resuming jump-start the watchdog again.
armed_ = false;
OnCheck(true);
}
#if defined(OS_WIN)
base::TimeDelta GpuWatchdogThread::GetWatchedThreadTime() {
FILETIME creation_time;
......
......@@ -8,6 +8,7 @@
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/message_loop/message_loop.h"
#include "base/power_monitor/power_observer.h"
#include "base/threading/thread.h"
#include "base/time/time.h"
#include "content/common/gpu/gpu_watchdog.h"
......@@ -18,6 +19,7 @@ namespace content {
// and deliberately crashes if one of them does not respond after a timeout.
class GpuWatchdogThread : public base::Thread,
public GpuWatchdog,
public base::PowerObserver,
public base::RefCountedThreadSafe<GpuWatchdogThread> {
public:
explicit GpuWatchdogThread(int timeout);
......@@ -29,6 +31,10 @@ class GpuWatchdogThread : public base::Thread,
// Implement GpuWatchdog.
virtual void CheckArmed() OVERRIDE;
// Must be called after a PowerMonitor has been created. Can be called from
// any thread.
void AddPowerObserver();
protected:
virtual void Init() OVERRIDE;
virtual void CleanUp() OVERRIDE;
......@@ -58,6 +64,12 @@ class GpuWatchdogThread : public base::Thread,
void OnCheck(bool after_suspend);
void DeliberatelyTerminateToRecoverFromHang();
void OnAddPowerObserver();
// Implement PowerObserver.
virtual void OnSuspend() OVERRIDE;
virtual void OnResume() OVERRIDE;
#if defined(OS_WIN)
base::TimeDelta GetWatchedThreadTime();
#endif
......@@ -78,6 +90,8 @@ class GpuWatchdogThread : public base::Thread,
base::WeakPtrFactory<GpuWatchdogThread> weak_factory_;
bool suspended_;
DISALLOW_COPY_AND_ASSIGN(GpuWatchdogThread);
};
......
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