Don't create manager objects in ContextGroup when using the passthrough decoder
These objects are not used when the passthrough command decoder is in use. This saves several GPU memory allocations in TextureManager for default and black textures. Saves ~2 MB per context. BUG=1046613 BUG=1030835 Change-Id: I66c6acf28580742bc313d8cf79de80f7f7d98305 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2028291 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:Zhenyao Mo <zmo@chromium.org> Reviewed-by:
Dan Sanders <sandersd@chromium.org> Cr-Commit-Position: refs/heads/master@{#736631}
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