Commit 25509621 authored by estade's avatar estade Committed by Commit bot

Vanquish views::BubbleDelegate{View,}

BUG=585312

Review URL: https://codereview.chromium.org/1922813002

Cr-Commit-Position: refs/heads/master@{#389915}
parent 78685fb2
...@@ -24,7 +24,6 @@ ...@@ -24,7 +24,6 @@
#include "ui/gfx/geometry/point.h" #include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/rect.h"
#include "ui/gfx/screen.h" #include "ui/gfx/screen.h"
#include "ui/views/bubble/bubble_delegate.h"
#include "ui/views/bubble/bubble_dialog_delegate.h" #include "ui/views/bubble/bubble_dialog_delegate.h"
#include "ui/views/view.h" #include "ui/views/view.h"
#include "ui/views/widget/widget.h" #include "ui/views/widget/widget.h"
...@@ -64,19 +63,6 @@ const int kSwipeVerticalThresholdMultiplier = 3; ...@@ -64,19 +63,6 @@ const int kSwipeVerticalThresholdMultiplier = 3;
// See ShouldIgnoreMouseEventAtLocation() for more details. // See ShouldIgnoreMouseEventAtLocation() for more details.
const int kHeightOfDeadRegionAboveTopContainer = 10; const int kHeightOfDeadRegionAboveTopContainer = 10;
// Returns the BubbleDelegateView corresponding to |maybe_bubble| if
// |maybe_bubble| is a bubble. TODO(estade): remove this when all bubbles are
// BubbleDialogDelegateViews, or create a common interface for the two bubble
// types.
views::BubbleDelegateView* AsBubbleDelegate(aura::Window* maybe_bubble) {
if (!maybe_bubble)
return nullptr;
views::Widget* widget = views::Widget::GetWidgetForNativeView(maybe_bubble);
if (!widget)
return nullptr;
return widget->widget_delegate()->AsBubbleDelegate();
}
// Returns the BubbleDialogDelegateView corresponding to |maybe_bubble| if // Returns the BubbleDialogDelegateView corresponding to |maybe_bubble| if
// |maybe_bubble| is a bubble. // |maybe_bubble| is a bubble.
views::BubbleDialogDelegateView* AsBubbleDialogDelegate( views::BubbleDialogDelegateView* AsBubbleDialogDelegate(
...@@ -90,10 +76,6 @@ views::BubbleDialogDelegateView* AsBubbleDialogDelegate( ...@@ -90,10 +76,6 @@ views::BubbleDialogDelegateView* AsBubbleDialogDelegate(
} }
views::View* GetAnchorView(aura::Window* maybe_bubble) { views::View* GetAnchorView(aura::Window* maybe_bubble) {
views::BubbleDelegateView* bubble = AsBubbleDelegate(maybe_bubble);
if (bubble)
return bubble->GetAnchorView();
views::BubbleDialogDelegateView* bubble_dialog = views::BubbleDialogDelegateView* bubble_dialog =
AsBubbleDialogDelegate(maybe_bubble); AsBubbleDialogDelegate(maybe_bubble);
return bubble_dialog ? bubble_dialog->GetAnchorView() : nullptr; return bubble_dialog ? bubble_dialog->GetAnchorView() : nullptr;
...@@ -188,10 +170,8 @@ ImmersiveFullscreenController::BubbleObserver::BubbleObserver( ...@@ -188,10 +170,8 @@ ImmersiveFullscreenController::BubbleObserver::BubbleObserver(
: controller_(controller) {} : controller_(controller) {}
ImmersiveFullscreenController::BubbleObserver::~BubbleObserver() { ImmersiveFullscreenController::BubbleObserver::~BubbleObserver() {
for (std::set<aura::Window*>::const_iterator it = bubbles_.begin(); for (aura::Window* bubble : bubbles_)
it != bubbles_.end(); ++it) { bubble->RemoveObserver(this);
(*it)->RemoveObserver(this);
}
} }
void ImmersiveFullscreenController::BubbleObserver::StartObserving( void ImmersiveFullscreenController::BubbleObserver::StartObserving(
...@@ -212,9 +192,8 @@ void ImmersiveFullscreenController::BubbleObserver::StopObserving( ...@@ -212,9 +192,8 @@ void ImmersiveFullscreenController::BubbleObserver::StopObserving(
void ImmersiveFullscreenController::BubbleObserver::UpdateRevealedLock() { void ImmersiveFullscreenController::BubbleObserver::UpdateRevealedLock() {
bool has_visible_bubble = false; bool has_visible_bubble = false;
for (std::set<aura::Window*>::const_iterator it = bubbles_.begin(); for (aura::Window* bubble : bubbles_) {
it != bubbles_.end(); ++it) { if (bubble->IsVisible()) {
if ((*it)->IsVisible()) {
has_visible_bubble = true; has_visible_bubble = true;
break; break;
} }
...@@ -237,16 +216,10 @@ void ImmersiveFullscreenController::BubbleObserver::UpdateRevealedLock() { ...@@ -237,16 +216,10 @@ void ImmersiveFullscreenController::BubbleObserver::UpdateRevealedLock() {
// Currently, there is no nice way for bubbles to reposition themselves // Currently, there is no nice way for bubbles to reposition themselves
// whenever the anchor view moves. Tell the bubbles to reposition themselves // whenever the anchor view moves. Tell the bubbles to reposition themselves
// explicitly instead. The hidden bubbles are also repositioned because // explicitly instead. The hidden bubbles are also repositioned because
// BubbleDelegateView does not reposition its widget as a result of a // BubbleDialogDelegateView does not reposition its widget as a result of a
// visibility change. // visibility change.
for (std::set<aura::Window*>::const_iterator it = bubbles_.begin(); for (aura::Window* bubble : bubbles_)
it != bubbles_.end(); ++it) { AsBubbleDialogDelegate(bubble)->OnAnchorBoundsChanged();
views::BubbleDelegateView* bubble = AsBubbleDelegate(*it);
if (bubble)
bubble->OnAnchorBoundsChanged();
else
AsBubbleDialogDelegate(*it)->OnAnchorBoundsChanged();
}
} }
} }
......
...@@ -25,7 +25,7 @@ ...@@ -25,7 +25,7 @@
#include "ui/events/test/event_generator.h" #include "ui/events/test/event_generator.h"
#include "ui/events/test/test_event_handler.h" #include "ui/events/test/test_event_handler.h"
#include "ui/gfx/animation/slide_animation.h" #include "ui/gfx/animation/slide_animation.h"
#include "ui/views/bubble/bubble_delegate.h" #include "ui/views/bubble/bubble_dialog_delegate.h"
#include "ui/views/controls/native/native_view_host.h" #include "ui/views/controls/native/native_view_host.h"
#include "ui/views/view.h" #include "ui/views/view.h"
#include "ui/views/widget/widget.h" #include "ui/views/widget/widget.h"
...@@ -34,6 +34,16 @@ namespace ash { ...@@ -34,6 +34,16 @@ namespace ash {
namespace { namespace {
class TestBubbleDialogDelegate : public views::BubbleDialogDelegateView {
public:
explicit TestBubbleDialogDelegate(views::View* anchor)
: BubbleDialogDelegateView(anchor, views::BubbleBorder::NONE) {}
~TestBubbleDialogDelegate() override {}
private:
DISALLOW_COPY_AND_ASSIGN(TestBubbleDialogDelegate);
};
class MockImmersiveFullscreenControllerDelegate class MockImmersiveFullscreenControllerDelegate
: public ImmersiveFullscreenController::Delegate { : public ImmersiveFullscreenController::Delegate {
public: public:
...@@ -665,10 +675,10 @@ TEST_F(ImmersiveFullscreenControllerTest, DifferentModalityEnterExit) { ...@@ -665,10 +675,10 @@ TEST_F(ImmersiveFullscreenControllerTest, DifferentModalityEnterExit) {
} }
// Test when the SWIPE_CLOSE edge gesture closes the top-of-window views. // Test when the SWIPE_CLOSE edge gesture closes the top-of-window views.
#if defined(OS_WIN) #if !defined(OS_CHROMEOS)
// On Windows, touch events do not result in mouse events being disabled. As // On Windows/Linux, touch events do not result in mouse events being disabled.
// a result, the last part of this test which ends the reveal via a gesture will // As a result, the last part of this test which ends the reveal via a gesture
// not work correctly. See crbug.com/332430, and the function // will not work correctly. See crbug.com/332430, and the function
// ShouldHideCursorOnTouch() in compound_event_filter.cc. // ShouldHideCursorOnTouch() in compound_event_filter.cc.
#define MAYBE_EndRevealViaGesture DISABLED_EndRevealViaGesture #define MAYBE_EndRevealViaGesture DISABLED_EndRevealViaGesture
#else #else
...@@ -914,8 +924,8 @@ TEST_F(ImmersiveFullscreenControllerTest, Bubbles) { ...@@ -914,8 +924,8 @@ TEST_F(ImmersiveFullscreenControllerTest, Bubbles) {
// 1) Test that a bubble anchored to a child of the top container triggers // 1) Test that a bubble anchored to a child of the top container triggers
// a reveal and keeps the top-of-window views revealed for the duration of // a reveal and keeps the top-of-window views revealed for the duration of
// its visibility. // its visibility.
views::Widget* bubble_widget1(views::BubbleDelegateView::CreateBubble( views::Widget* bubble_widget1(views::BubbleDialogDelegateView::CreateBubble(
new views::BubbleDelegateView(child_view, views::BubbleBorder::NONE))); new TestBubbleDialogDelegate(child_view)));
bubble_widget1->Show(); bubble_widget1->Show();
EXPECT_TRUE(controller()->IsRevealed()); EXPECT_TRUE(controller()->IsRevealed());
...@@ -926,8 +936,8 @@ TEST_F(ImmersiveFullscreenControllerTest, Bubbles) { ...@@ -926,8 +936,8 @@ TEST_F(ImmersiveFullscreenControllerTest, Bubbles) {
ImmersiveFullscreenController::ANIMATE_REVEAL_NO)); ImmersiveFullscreenController::ANIMATE_REVEAL_NO));
EXPECT_TRUE(controller()->IsRevealed()); EXPECT_TRUE(controller()->IsRevealed());
views::Widget* bubble_widget2 = views::BubbleDelegateView::CreateBubble( views::Widget* bubble_widget2 = views::BubbleDialogDelegateView::CreateBubble(
new views::BubbleDelegateView(child_view, views::BubbleBorder::NONE)); new TestBubbleDialogDelegate(child_view));
bubble_widget2->Show(); bubble_widget2->Show();
EXPECT_TRUE(controller()->IsRevealed()); EXPECT_TRUE(controller()->IsRevealed());
revealed_lock.reset(); revealed_lock.reset();
...@@ -939,8 +949,8 @@ TEST_F(ImmersiveFullscreenControllerTest, Bubbles) { ...@@ -939,8 +949,8 @@ TEST_F(ImmersiveFullscreenControllerTest, Bubbles) {
// 2) Test that transitioning from keeping the top-of-window views revealed // 2) Test that transitioning from keeping the top-of-window views revealed
// because of a bubble to keeping the top-of-window views revealed because of // because of a bubble to keeping the top-of-window views revealed because of
// mouse hover by activating |top_container_widget| works. // mouse hover by activating |top_container_widget| works.
views::Widget* bubble_widget3 = views::BubbleDelegateView::CreateBubble( views::Widget* bubble_widget3 = views::BubbleDialogDelegateView::CreateBubble(
new views::BubbleDelegateView(child_view, views::BubbleBorder::NONE)); new TestBubbleDialogDelegate(child_view));
bubble_widget3->Show(); bubble_widget3->Show();
SetHovered(true); SetHovered(true);
EXPECT_TRUE(controller()->IsRevealed()); EXPECT_TRUE(controller()->IsRevealed());
...@@ -952,18 +962,18 @@ TEST_F(ImmersiveFullscreenControllerTest, Bubbles) { ...@@ -952,18 +962,18 @@ TEST_F(ImmersiveFullscreenControllerTest, Bubbles) {
SetHovered(false); SetHovered(false);
EXPECT_FALSE(controller()->IsRevealed()); EXPECT_FALSE(controller()->IsRevealed());
views::BubbleDelegateView* bubble_delegate4(new views::BubbleDelegateView( views::BubbleDialogDelegateView* bubble_delegate4(
child_view, views::BubbleBorder::NONE)); new TestBubbleDialogDelegate(child_view));
bubble_delegate4->set_can_activate(false); bubble_delegate4->set_can_activate(false);
views::Widget* bubble_widget4(views::BubbleDelegateView::CreateBubble( views::Widget* bubble_widget4(
bubble_delegate4)); views::BubbleDialogDelegateView::CreateBubble(bubble_delegate4));
bubble_widget4->Show(); bubble_widget4->Show();
views::BubbleDelegateView* bubble_delegate5(new views::BubbleDelegateView( views::BubbleDialogDelegateView* bubble_delegate5(
child_view, views::BubbleBorder::NONE)); new TestBubbleDialogDelegate(child_view));
bubble_delegate5->set_can_activate(false); bubble_delegate5->set_can_activate(false);
views::Widget* bubble_widget5(views::BubbleDelegateView::CreateBubble( views::Widget* bubble_widget5(
bubble_delegate5)); views::BubbleDialogDelegateView::CreateBubble(bubble_delegate5));
bubble_widget5->Show(); bubble_widget5->Show();
EXPECT_TRUE(controller()->IsRevealed()); EXPECT_TRUE(controller()->IsRevealed());
...@@ -989,8 +999,8 @@ TEST_F(ImmersiveFullscreenControllerTest, Bubbles) { ...@@ -989,8 +999,8 @@ TEST_F(ImmersiveFullscreenControllerTest, Bubbles) {
// handled upon reenabling immersive fullscreen. // handled upon reenabling immersive fullscreen.
SetEnabled(false); SetEnabled(false);
views::Widget* bubble_widget6 = views::BubbleDelegateView::CreateBubble( views::Widget* bubble_widget6 = views::BubbleDialogDelegateView::CreateBubble(
new views::BubbleDelegateView(child_view, views::BubbleBorder::NONE)); new TestBubbleDialogDelegate(child_view));
bubble_widget6->Show(); bubble_widget6->Show();
SetEnabled(true); SetEnabled(true);
...@@ -1001,8 +1011,8 @@ TEST_F(ImmersiveFullscreenControllerTest, Bubbles) { ...@@ -1001,8 +1011,8 @@ TEST_F(ImmersiveFullscreenControllerTest, Bubbles) {
// 6) Test that a bubble which is not anchored to a child of the // 6) Test that a bubble which is not anchored to a child of the
// TopContainerView does not trigger a reveal or keep the // TopContainerView does not trigger a reveal or keep the
// top-of-window views revealed if they are already revealed. // top-of-window views revealed if they are already revealed.
views::Widget* bubble_widget7 = views::BubbleDelegateView::CreateBubble( views::Widget* bubble_widget7 = views::BubbleDialogDelegateView::CreateBubble(
new views::BubbleDelegateView(unrelated_view, views::BubbleBorder::NONE)); new TestBubbleDialogDelegate(unrelated_view));
bubble_widget7->Show(); bubble_widget7->Show();
EXPECT_FALSE(controller()->IsRevealed()); EXPECT_FALSE(controller()->IsRevealed());
...@@ -1011,8 +1021,8 @@ TEST_F(ImmersiveFullscreenControllerTest, Bubbles) { ...@@ -1011,8 +1021,8 @@ TEST_F(ImmersiveFullscreenControllerTest, Bubbles) {
AttemptReveal(MODALITY_MOUSE); AttemptReveal(MODALITY_MOUSE);
EXPECT_TRUE(controller()->IsRevealed()); EXPECT_TRUE(controller()->IsRevealed());
views::Widget* bubble_widget8 = views::BubbleDelegateView::CreateBubble( views::Widget* bubble_widget8 = views::BubbleDialogDelegateView::CreateBubble(
new views::BubbleDelegateView(unrelated_view, views::BubbleBorder::NONE)); new TestBubbleDialogDelegate(unrelated_view));
bubble_widget8->Show(); bubble_widget8->Show();
SetHovered(false); SetHovered(false);
EXPECT_FALSE(controller()->IsRevealed()); EXPECT_FALSE(controller()->IsRevealed());
......
...@@ -71,7 +71,7 @@ class SaveCardBubbleViews : public SaveCardBubbleView, ...@@ -71,7 +71,7 @@ class SaveCardBubbleViews : public SaveCardBubbleView,
std::unique_ptr<views::View> CreateMainContentView(); std::unique_ptr<views::View> CreateMainContentView();
// views::BubbleDelegateView // views::BubbleDialogDelegateView
void Init() override; void Init() override;
SaveCardBubbleController* controller_; // Weak reference. SaveCardBubbleController* controller_; // Weak reference.
......
...@@ -9,7 +9,7 @@ ...@@ -9,7 +9,7 @@
#include "chrome/browser/ui/views/toolbar/app_menu_button.h" #include "chrome/browser/ui/views/toolbar/app_menu_button.h"
#include "chrome/browser/ui/views/toolbar/browser_actions_container.h" #include "chrome/browser/ui/views/toolbar/browser_actions_container.h"
#include "chrome/browser/ui/views/toolbar/toolbar_view.h" #include "chrome/browser/ui/views/toolbar/toolbar_view.h"
#include "ui/views/bubble/bubble_delegate.h" #include "ui/views/bubble/bubble_dialog_delegate.h"
namespace { namespace {
......
...@@ -13,7 +13,6 @@ ...@@ -13,7 +13,6 @@
#include "content/public/browser/notification_observer.h" #include "content/public/browser/notification_observer.h"
#include "content/public/browser/notification_registrar.h" #include "content/public/browser/notification_registrar.h"
#include "extensions/browser/extension_icon_image.h" #include "extensions/browser/extension_icon_image.h"
#include "ui/views/bubble/bubble_delegate.h"
#include "ui/views/controls/button/button.h" #include "ui/views/controls/button/button.h"
#include "ui/views/controls/label.h" #include "ui/views/controls/label.h"
......
...@@ -38,7 +38,7 @@ ...@@ -38,7 +38,7 @@
#include "ui/gfx/canvas.h" #include "ui/gfx/canvas.h"
#include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/rect.h"
#include "ui/resources/grit/ui_resources.h" #include "ui/resources/grit/ui_resources.h"
#include "ui/views/bubble/bubble_delegate.h" #include "ui/views/bubble/bubble_dialog_delegate.h"
#include "ui/views/controls/resize_area.h" #include "ui/views/controls/resize_area.h"
#include "ui/views/painter.h" #include "ui/views/painter.h"
#include "ui/views/widget/widget.h" #include "ui/views/widget/widget.h"
......
...@@ -30,7 +30,7 @@ ...@@ -30,7 +30,7 @@
#include "ui/gfx/paint_vector_icon.h" #include "ui/gfx/paint_vector_icon.h"
#include "ui/gfx/text_constants.h" #include "ui/gfx/text_constants.h"
#include "ui/gfx/vector_icons_public.h" #include "ui/gfx/vector_icons_public.h"
#include "ui/views/bubble/bubble_delegate.h" #include "ui/views/bubble/bubble_dialog_delegate.h"
#include "ui/views/bubble/bubble_frame_view.h" #include "ui/views/bubble/bubble_frame_view.h"
#include "ui/views/controls/button/checkbox.h" #include "ui/views/controls/button/checkbox.h"
#include "ui/views/controls/button/menu_button.h" #include "ui/views/controls/button/menu_button.h"
......
...@@ -8,7 +8,6 @@ ...@@ -8,7 +8,6 @@
#include "base/macros.h" #include "base/macros.h"
#include "ui/display/display.h" #include "ui/display/display.h"
#include "ui/display/screen.h" #include "ui/display/screen.h"
#include "ui/views/bubble/bubble_delegate.h"
#include "ui/views/bubble/bubble_frame_view.h" #include "ui/views/bubble/bubble_frame_view.h"
#include "ui/views/controls/label.h" #include "ui/views/controls/label.h"
#include "ui/views/layout/fill_layout.h" #include "ui/views/layout/fill_layout.h"
......
This diff is collapsed.
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_BUBBLE_BUBBLE_DELEGATE_H_
#define UI_VIEWS_BUBBLE_BUBBLE_DELEGATE_H_
#include "base/gtest_prod_util.h"
#include "base/macros.h"
#include "ui/views/bubble/bubble_border.h"
#include "ui/views/widget/widget.h"
#include "ui/views/widget/widget_delegate.h"
#include "ui/views/widget/widget_observer.h"
namespace gfx {
class FontList;
class Rect;
}
namespace views {
class BubbleFrameView;
// BubbleDelegateView creates frame and client views for bubble Widgets.
// BubbleDelegateView itself is the client's contents view.
// TODO(estade): remove this in favor of BubbleDialogDelegateView.
class VIEWS_EXPORT BubbleDelegateView : public WidgetDelegateView,
public WidgetObserver {
public:
// Internal class name.
static const char kViewClassName[];
enum class CloseReason {
DEACTIVATION,
ESCAPE,
CLOSE_BUTTON,
UNKNOWN,
};
BubbleDelegateView();
BubbleDelegateView(View* anchor_view, BubbleBorder::Arrow arrow);
~BubbleDelegateView() override;
// Create and initialize the bubble Widget(s) with proper bounds.
static Widget* CreateBubble(BubbleDelegateView* bubble_delegate);
// WidgetDelegateView overrides:
BubbleDelegateView* AsBubbleDelegate() override;
bool ShouldShowCloseButton() const override;
View* GetContentsView() override;
NonClientFrameView* CreateNonClientFrameView(Widget* widget) override;
void GetAccessibleState(ui::AXViewState* state) override;
const char* GetClassName() const override;
// WidgetObserver overrides:
void OnWidgetClosing(Widget* widget) override;
void OnWidgetDestroying(Widget* widget) override;
void OnWidgetVisibilityChanging(Widget* widget, bool visible) override;
void OnWidgetVisibilityChanged(Widget* widget, bool visible) override;
void OnWidgetActivationChanged(Widget* widget, bool active) override;
void OnWidgetBoundsChanged(Widget* widget,
const gfx::Rect& new_bounds) override;
bool close_on_esc() const { return close_on_esc_; }
void set_close_on_esc(bool close_on_esc) { close_on_esc_ = close_on_esc; }
bool close_on_deactivate() const { return close_on_deactivate_; }
void set_close_on_deactivate(bool close) { close_on_deactivate_ = close; }
View* GetAnchorView() const;
Widget* anchor_widget() const { return anchor_widget_; }
// The anchor rect is used in the absence of an assigned anchor view.
const gfx::Rect& anchor_rect() const { return anchor_rect_; }
BubbleBorder::Arrow arrow() const { return arrow_; }
void set_arrow(BubbleBorder::Arrow arrow) { arrow_ = arrow; }
BubbleBorder::Shadow shadow() const { return shadow_; }
void set_shadow(BubbleBorder::Shadow shadow) { shadow_ = shadow; }
SkColor color() const { return color_; }
void set_color(SkColor color) {
color_ = color;
color_explicitly_set_ = true;
}
const gfx::Insets& margins() const { return margins_; }
void set_margins(const gfx::Insets& margins) { margins_ = margins; }
const gfx::Insets& anchor_view_insets() const { return anchor_view_insets_; }
void set_anchor_view_insets(const gfx::Insets& i) { anchor_view_insets_ = i; }
gfx::NativeView parent_window() const { return parent_window_; }
void set_parent_window(gfx::NativeView window) { parent_window_ = window; }
bool accept_events() const { return accept_events_; }
void set_accept_events(bool accept_events) { accept_events_ = accept_events; }
bool border_accepts_events() const { return border_accepts_events_; }
void set_border_accepts_events(bool event) { border_accepts_events_ = event; }
bool adjust_if_offscreen() const { return adjust_if_offscreen_; }
void set_adjust_if_offscreen(bool adjust) { adjust_if_offscreen_ = adjust; }
CloseReason close_reason() const { return close_reason_; }
// Get the arrow's anchor rect in screen space.
virtual gfx::Rect GetAnchorRect() const;
// Allows delegates to provide custom parameters before widget initialization.
virtual void OnBeforeBubbleWidgetInit(Widget::InitParams* params,
Widget* widget) const;
// Creates and returns a view to be displayed at the bottom of the bubble.
virtual View* CreateFootnoteView();
// Sets |margins_| to a default picked for smaller bubbles.
void UseCompactMargins();
// Sets the bubble alignment relative to the anchor. This may only be called
// after calling CreateBubble.
void SetAlignment(BubbleBorder::BubbleAlignment alignment);
// Sets the bubble arrow paint type.
void SetArrowPaintType(BubbleBorder::ArrowPaintType paint_type);
// Call this method when the anchor bounds have changed to reposition the
// bubble. The bubble is automatically repositioned when the anchor view
// bounds change as a result of the widget's bounds changing.
void OnAnchorBoundsChanged();
protected:
// Get bubble bounds from the anchor rect and client view's preferred size.
virtual gfx::Rect GetBubbleBounds();
// Return a FontList to use for the title of the bubble.
// (The default is MediumFont).
virtual const gfx::FontList& GetTitleFontList() const;
// View overrides:
bool AcceleratorPressed(const ui::Accelerator& accelerator) override;
void OnNativeThemeChanged(const ui::NativeTheme* theme) override;
// Perform view initialization on the contents for bubble sizing.
virtual void Init();
// Sets the anchor view or rect and repositions the bubble. Note that if a
// valid view gets passed, the anchor rect will get ignored. If the view gets
// deleted, but no new view gets set, the last known anchor postion will get
// returned.
void SetAnchorView(View* anchor_view);
void SetAnchorRect(const gfx::Rect& rect);
// Resize and potentially move the bubble to fit the content's preferred size.
void SizeToContents();
BubbleFrameView* GetBubbleFrameView() const;
private:
friend class BubbleBorderDelegate;
friend class BubbleWindowTargeter;
FRIEND_TEST_ALL_PREFIXES(BubbleDelegateTest, CreateDelegate);
FRIEND_TEST_ALL_PREFIXES(BubbleDelegateTest, NonClientHitTest);
// Update the bubble color from |theme|, unless it was explicitly set.
void UpdateColorsFromTheme(const ui::NativeTheme* theme);
// Handles widget visibility changes.
void HandleVisibilityChanged(Widget* widget, bool visible);
// Flags controlling bubble closure on the escape key and deactivation.
bool close_on_esc_;
bool close_on_deactivate_;
// The view and widget to which this bubble is anchored. Since an anchor view
// can be deleted without notice, we store it in the ViewStorage and retrieve
// it from there. It will make sure that the view is still valid.
const int anchor_view_storage_id_;
Widget* anchor_widget_;
// The anchor rect used in the absence of an anchor view.
mutable gfx::Rect anchor_rect_;
// The arrow's location on the bubble.
BubbleBorder::Arrow arrow_;
// Bubble border shadow to use.
BubbleBorder::Shadow shadow_;
// The background color of the bubble; and flag for when it's explicitly set.
SkColor color_;
bool color_explicitly_set_;
// The margins between the content and the inside of the border.
gfx::Insets margins_;
// Insets applied to the |anchor_view_| bounds.
gfx::Insets anchor_view_insets_;
// Specifies whether the bubble (or its border) handles mouse events, etc.
bool accept_events_;
bool border_accepts_events_;
// If true (defaults to true), the arrow may be mirrored and moved to fit the
// bubble on screen better. It would be a no-op if the bubble has no arrow.
bool adjust_if_offscreen_;
// Parent native window of the bubble.
gfx::NativeView parent_window_;
CloseReason close_reason_;
DISALLOW_COPY_AND_ASSIGN(BubbleDelegateView);
};
} // namespace views
#endif // UI_VIEWS_BUBBLE_BUBBLE_DELEGATE_H_
This diff is collapsed.
...@@ -48,8 +48,6 @@ ...@@ -48,8 +48,6 @@
'border.h', 'border.h',
'bubble/bubble_border.cc', 'bubble/bubble_border.cc',
'bubble/bubble_border.h', 'bubble/bubble_border.h',
'bubble/bubble_delegate.cc',
'bubble/bubble_delegate.h',
'bubble/bubble_dialog_delegate.cc', 'bubble/bubble_dialog_delegate.cc',
'bubble/bubble_dialog_delegate.h', 'bubble/bubble_dialog_delegate.h',
'bubble/bubble_frame_view.cc', 'bubble/bubble_frame_view.cc',
...@@ -568,7 +566,6 @@ ...@@ -568,7 +566,6 @@
'animation/ink_drop_hover_unittest.cc', 'animation/ink_drop_hover_unittest.cc',
'animation/square_ink_drop_animation_unittest.cc', 'animation/square_ink_drop_animation_unittest.cc',
'bubble/bubble_border_unittest.cc', 'bubble/bubble_border_unittest.cc',
'bubble/bubble_delegate_unittest.cc',
'bubble/bubble_dialog_delegate_unittest.cc', 'bubble/bubble_dialog_delegate_unittest.cc',
'bubble/bubble_frame_view_unittest.cc', 'bubble/bubble_frame_view_unittest.cc',
'bubble/bubble_window_targeter_unittest.cc', 'bubble/bubble_window_targeter_unittest.cc',
......
...@@ -6,7 +6,6 @@ ...@@ -6,7 +6,6 @@
#include "base/strings/utf_string_conversions.h" #include "base/strings/utf_string_conversions.h"
#include "ui/gfx/image/image_skia.h" #include "ui/gfx/image/image_skia.h"
#include "ui/views/bubble/bubble_delegate.h"
#include "ui/views/view.h" #include "ui/views/view.h"
#include "ui/views/views_delegate.h" #include "ui/views/views_delegate.h"
#include "ui/views/widget/widget.h" #include "ui/views/widget/widget.h"
...@@ -35,10 +34,6 @@ View* WidgetDelegate::GetInitiallyFocusedView() { ...@@ -35,10 +34,6 @@ View* WidgetDelegate::GetInitiallyFocusedView() {
return nullptr; return nullptr;
} }
BubbleDelegateView* WidgetDelegate::AsBubbleDelegate() {
return nullptr;
}
BubbleDialogDelegateView* WidgetDelegate::AsBubbleDialogDelegate() { BubbleDialogDelegateView* WidgetDelegate::AsBubbleDialogDelegate() {
return nullptr; return nullptr;
} }
......
...@@ -20,7 +20,6 @@ class Rect; ...@@ -20,7 +20,6 @@ class Rect;
namespace views { namespace views {
class BubbleDialogDelegateView; class BubbleDialogDelegateView;
class BubbleDelegateView;
class ClientView; class ClientView;
class DialogDelegate; class DialogDelegate;
class NonClientFrameView; class NonClientFrameView;
...@@ -51,7 +50,6 @@ class VIEWS_EXPORT WidgetDelegate { ...@@ -51,7 +50,6 @@ class VIEWS_EXPORT WidgetDelegate {
// NULL no view is focused. // NULL no view is focused.
virtual View* GetInitiallyFocusedView(); virtual View* GetInitiallyFocusedView();
virtual BubbleDelegateView* AsBubbleDelegate();
virtual BubbleDialogDelegateView* AsBubbleDialogDelegate(); virtual BubbleDialogDelegateView* AsBubbleDialogDelegate();
virtual DialogDelegate* AsDialogDelegate(); virtual DialogDelegate* AsDialogDelegate();
......
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