Using mojo::ScopedSharedBufferHandle directly in GamepadSharedMemoryReader
After gamepad mojoification, In renderer side, GamepadSharedMemoryReader has to "unwrap" the received mojo::ScopedSharedBufferHandle into a base::SharedMemoryHandle. It is not good. In this patch we let GamepadSharedMemoryReader completely use mojo::SharedBuffer to avoid the "unwrap" operation. BUG = 670655 Review-Url: https://codereview.chromium.org/2567713003 Cr-Commit-Position: refs/heads/master@{#438039}
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